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Goldsmiths - University of London

Procedural Audio in Video Games

Yee-King, Matthew and Dall’Avanzi, Igor. 2018. Procedural Audio in Video Games. In: Newton Lee, ed. Encyclopedia of Computer Graphics and Games. Springer. ISBN 978-3-319-08234-9 [Book Section] (In Press)

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Abstract or Description

Procedural audio is a way of making sound and music for video games through the
use of generative models which can algorithmically produce material such as sound
effects and in-game music.

Item Type: Book Section

Departments, Centres and Research Units:

Computing

Dates:

DateEvent
June 2018Accepted

Item ID:

24027

Date Deposited:

15 Aug 2018 14:21

Last Modified:

17 Aug 2018 04:33

URI: http://research.gold.ac.uk/id/eprint/24027

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