Real-time Geometry Aware Motion Planning

Collins, Steven; Tharakan, N and O'Brien, C. 2010. Real-time Geometry Aware Motion Planning. Computer Graphics International, [Article]

No full text available

Abstract or Description

Synthesising motions for user controlled characters whose motion is required to be constrained by the geometry of a virtual scene is a challenging problem in character animation. It is however a common requirement for applications such as games.
We present a solution with a focus on: eliminating manual editing of animations to fit a scene; responsive user control; real-time motion synthesis and planning; and high fidelity interactions.
Modelling the contacts that drive a motion gives us the basis for a fast run-time feasibility test that allows motion planning to an arbitrary depth.

Item Type:

Article

Related URLs:

Departments, Centres and Research Units:

Computing

Dates:

DateEvent
2010UNSPECIFIED

Item ID:

15195

Date Deposited:

02 Dec 2015 10:56

Last Modified:

07 Jan 2016 16:14

URI:

https://research.gold.ac.uk/id/eprint/15195

Edit Record Edit Record (login required)