Comparing and Evaluating Real Time Character Engines for Virtual Environments

Gillies, Marco and Spanlang, Bernhard. 2010. Comparing and Evaluating Real Time Character Engines for Virtual Environments. Presence: Teleoperators and Virtual Environments, 19(2), pp. 95-117. ISSN 1054-7460 [Article]

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Abstract or Description

As animated characters increasingly become vital parts of virtual environments, then the engines that drive these characters increasingly become vital parts of virtual environment software. This paper gives an overview of the state of the art in character engines, and proposes a taxonomy of the features that are commonly found in them. This taxonomy can be used as a tool for comparison and evaluation of different engines. In order to demonstrate this we use it to compare three engines. The first is Cal3D, the most commonly used open source engine. We also introduce two engines created by the authors, Piavca and HALCA. The paper ends with a brief discussion of some other popular engines.

Item Type:

Article

Identification Number (DOI):

https://doi.org/10.1162/pres.19.2.95

Departments, Centres and Research Units:

Computing
Research Office > REF2014

Dates:

DateEvent
2 June 2010Published

Item ID:

3282

Date Deposited:

06 Jul 2010 06:06

Last Modified:

29 Apr 2020 15:27

Peer Reviewed:

Yes, this version has been peer-reviewed.

URI:

https://research.gold.ac.uk/id/eprint/3282

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