How is the abstract knowledge of craft and material properties shared with the user in simulation role-play video games?

Thompson, Shanique. 2020. How is the abstract knowledge of craft and material properties shared with the user in simulation role-play video games?. Masters thesis, Goldsmiths, University of London [Thesis]

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Abstract or Description

This dissertation aims to bring together information and data on how craft and material properties are included in simulation role play games. The topic of research was inspired by the lack of academic research into craft and crafting within digital games. The research is analysed from multiple avenues, including the point of views of the players, the intentions of developers and the social cultural influences.

In addition to the research into simulation role-play games the reflection of first hand testing and analysis of the crafting elements and mechanics of some simulation role-play games is also included in this paper. The games included are those which fit into the categories of simulation role-play games and include crafting mechanics in different forms within them. Harvest Moon, Stardew Valley, MineCraft and The Sims are just some of the included titles. Collection, material properties, crafting and the use of resources within games are comparatively explored alongside research into culture, economics, ethics and visual design principles.

Item Type:

Thesis (Masters)

Identification Number (DOI):

https://doi.org/10.25602/GOLD.00030449

Keywords:

craft, crafts, games, player engagement,

Departments, Centres and Research Units:

Computing

Date:

September 2020

Item ID:

30449

Date Deposited:

23 Aug 2021 13:21

Last Modified:

08 Sep 2022 13:14

URI:

https://research.gold.ac.uk/id/eprint/30449

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