Organic Art VR

Latham, William; Todd, Stephen and Putnam, Lance. 2016. Organic Art VR. In: "New Scientist Live", ExCeL London, United Kingdom, 22 - 25 September 2016. [Show/Exhibition]

Item Type:

Show/Exhibition
Creators: Latham, William; Todd, Stephen and Putnam, Lance
Abstract or Description:

Organic Art VR surrounds the viewer and places them inside strange evolving forms resembling sea anemones, ancient ammonites and multi-horned organisms with which they can interact. The forms the viewer sees are reminiscent of those one might encounter in an alternative alien evolution.

Bred and crossbred in software from multiple parents, Organic Art’s bizarre forms are created by a process of artistic evolution driven by human aesthetics.

The aim of Organic Art VR is to give viewers a surreal and immersive experience in which they shape the world around them.

Organic Art 2016 VR derives from the pioneering work of Latham and mathematician Stephen Todd in the late 1980s and is now fully immersive, enabled by HTC Vive VR headsets and high-resolution NEC video wall screens.

Organic Art VR has been developed in the Goldsmiths Department of Computing by Professor Latham, Visiting Professor Stephen Todd, and Research Fellow Lance Putnam under the Digital Creativity Labs Research project (DC Labs).

The inaugural New Scientist Live event, created by the team behind the world’s best-known science magazine, is a four-day festival of ideas and discovery for all the family.

Official URL: https://digitalcreativity.ac.uk/events/organic-art...
Departments, Centres and Research Units: Computing
Date range: 22 - 25 September 2016
Related URL: https://www.gold.ac.uk/news/organic-art-vr/
Event Location: ExCeL London, United Kingdom
Item ID: 29726
Date Deposited: 15 Feb 2021 11:42
Last Modified: 15 Feb 2021 11:42

URI:

https://research.gold.ac.uk/id/eprint/29726

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