A design research process for varying the experience of ubiquitous social play

Vogiazou, Yanna; Reid, Josephine; Raijmakers, Bas and Eisenstadt, Marc. 2006. 'A design research process for varying the experience of ubiquitous social play'. In: NordiCHI 2006: Changing Roles. Oslo, Norway 1/10/2006. [Conference or Workshop Item]

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Abstract or Description

This 8,000 word reviewed conference paper presented new research methodologies and ways of thinking about designing and experimenting with mixed reality experiences, discussing lessons learned from three different research projects, each of which produced a unique multiplayer location-based game (CitiTag, Savannah and Schminky). The paper draws distinctions between ‘emergent' and ‘designed' user experiences and proposes a focus on the unexpected as a research methodology to uncover creative opportunities. The paper reported on methodological aspects of designing for emergent experiences in mixed reality urban games.

Item Type:

Conference or Workshop Item (Paper)

Additional Information:

It was presented at the NordiCHI Conference (from the website: “NordiCHI is a biennial conference functioning as the main Nordic forum for human-computer interaction research… the conference takes HCI in the non-limited sense of research and practice addressing the design and use of interactive technology.”). Proceedings are published in the ACM Digital Library, and are freely available online. ISBN: 1-59593-325-5. DOI bookmark: http://doi.acm.org/10.1145/1182475.1182485


mixed reality games; design; emergent user experiences; designed user experiences

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Departments, Centres and Research Units:

Anthropology > Centre for Visual Anthropology (CVA)


1 October 2006Published

Event Location:

Oslo, Norway

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Item ID:


Date Deposited:

25 Mar 2008 10:13

Last Modified:

26 May 2013 21:35



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