Browse by Goldsmiths authors: Zucconi, Alan

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Number of items: 26.

2023

Zucconi, Alan. 2023. Understanding the Fourth Dimension. AlanZucconi.com, [Article]

Zucconi, Alan. 2023. Slippy Maps. AlanZucconi.com, [Article]

Zucconi, Alan. 2023. Seam Carving. AlanZucconi.com, [Article]

Zucconi, Alan. 2023. The Rise of AI Art. AlanZucconi.com, [Article]

2022

Zucconi, Alan. 2022. Topographical Maps in Unity. AlanZucconi.com, [Article]

2021

Zucconi, Alan. 2021. Accessibility in Videogames. AlanZucconi.com, [Article]

Zucconi, Alan. 2021. An Introduction to Minecraft Modding. AlanZucconi.com, [Article]

Zucconi, Alan. 2021. Linear Interpolation. AlanZucconi.com, [Article]

Zucconi, Alan. 2021. Gamedev Pronunciation Guide. AlanZucconi.com, [Article]

2020

Zucconi, Alan. 2020. The Mathematics of Catenary. AlanZucconi.com, [Article]

Zucconi, Alan. 2020. Inverse Kinematics in 3D. AlanZucconi.com, [Article]

2019

Zucconi, Alan. 2019. Complete Unity 2018 Game Development. In: Alan Thorn, ed. Complete Unity 2018 Game Development. Birmingham: Packt Publishing. ISBN 9781789952865 [Book Section]

2018

Doran, John P. and Zucconi, Alan. 2018. Unity 2018 Shaders and Effects Cookbook. Birmingham: Packt Publishing. ISBN 9781788396233 [Book]

Zucconi, Alan. 2018. Inverse Kinematics in 2D. AlanZucconi.com, [Article]

2016

Zucconi, Alan and Lammers, Kenneth. 2016. Unity 5.x Shaders and Effects Cookbook. Birmingham: Packt Publishing. ISBN 9781785285240 [Book]

This list was generated on Sat Nov 23 04:05:55 2024 GMT.