Embodied Design of Full Bodied Interaction with virtual humans

Gillies, Marco; Brenton, Harry and Kleinsmith, Andrea. 2015. 'Embodied Design of Full Bodied Interaction with virtual humans'. In: 2nd International Conference on Movement and Computing. Vancouver, Canada. [Conference or Workshop Item]

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Abstract or Description

This paper presents a system that allows end users to design full body interactions with 3D animated virtual character through a process we call Interactive Performance Capture. This process is embodied in the sense that users design directly by moving and interacting using an interactive machine learning method. Two people improvise an interaction based only on their movements, one plays the part of the virtual character the other plays a real person. Their movements are recorded and they label it with metadata that identifies certain actions and responses. This labeled data is then used to train a Gaussian Mixture Model that is able to recognize new actions and generate suitable responses from the virtual character. A small study showed that users do indeed design in a very embodied way using movement directly as a means of thinking through and designing interactions.

Item Type:

Conference or Workshop Item (Paper)

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14 August 2015Published

Event Location:

Vancouver, Canada

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Date Deposited:

17 Aug 2015 07:53

Last Modified:

29 Apr 2020 16:11



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