Browse by Goldsmiths authors: Gillies, Marco

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Number of items: 79.

Article

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Dewe, Hayley; Gottwald, Janna; Bird, Laura-Ashleigh; Brenton, Harry; Gillies, Marco and Cowie, Dorothy. 2022. My virtual self: the role of movement in children's sense of embodiment. IEEE Transactions on Visualization & Computer Graphics, 28(12), pp. 4061-4072. ISSN 1077-2626 [Article]

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Slyman, Souad; Gillies, Marco and Lytra, Vally. 2022. Developing an Evaluation Framework for Analysing Educational Simulation Games. European Conference on Games Based Learning (Proceedings of the 16th European Conference on Games Based Learning), 16(1), pp. 526-534. ISSN 2049-0992 [Article]

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Aburumman, Nadine; Gillies, Marco; Ward, Jamie A. and Hamilton, Antonia F.de C.. 2022. Nonverbal communication in virtual reality: Nodding as a social signal in virtual interactions. International Journal of Human-Computer Studies, 164, 102819. ISSN 1071-5819 [Article]

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Gibbs, Janet K.; Gillies, Marco and Pan, Xueni. 2022. A Comparison of the Effects of Haptic and Visual Feedback on Presence in Virtual Reality. International Journal of Human-Computer Studies, 157, 102717. ISSN 1071-5819 [Article]

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Cole, Tom and Gillies, Marco. 2021. Thinking and Doing: Challenge, Agency, and the Eudaimonic Experience in Video Games. Games and Culture, 16(2), pp. 187-207. ISSN 1555-4120 [Article]

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Drewett, Olivia; Hann, Gayle; Gillies, Marco; Sher, Carmel; Delacroix, Sylvie; Pan, Xueni; Collingwoode-Williams, Tara and Fertleman, Caroline. 2019. A Discussion of the Use of Virtual Reality for Training Healthcare Practitioners to Recognize Child Protection Issues. Frontiers in Public Health, 7(255), [Article]

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Gillies, Marco. 2019. Understanding the role of Interactive Machine Learning in Movement Interaction Design. ACM Transactions on Computer-Human Interaction, 26(1), 5. ISSN 1073-0516 [Article]

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Pan, Xueni; Collingwoode-Williams, Tara; Antley, Angus; Brenton, Harry; Congdon, Benjamin; Drewett, Olivia; Gillies, Marco; Swapp, David; Pleasence, Pascoe; Fertleman, Caroline and Delacroix, Sylvie. 2018. A study of professional awareness using immersive virtual reality: the responses of general practitioners to child safeguarding concerns. Frontiers in Robotics and AI, 5, 80. [Article]

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Fiebrink, Rebecca and Gillies, Marco. 2018. Introduction to the Special Issue on Human-Centered Machine Learning. ACM Transactions on Interactive Intelligent Systems, 8(2), ISSN 2160-6455 [Article]

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Albertini, Niccolò; Brogni, Andrea; Olivito, Riccardo; Taccola, Emanuele; Caramiaux, Baptiste and Gillies, Marco. 2017. Designing natural gesture interaction for archaeological data in immersive environments. Virtual Archaeology Review, 8(16), pp. 12-21. [Article]

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Zamborlin, Bruno; Bevilacqua, Frédéric; Gillies, Marco and d'Inverno, Mark. 2014. Fluid gesture interaction design: applications of continuous recognition for the design of modern gestural interfaces. ACM Transactions on Interactive Intelligent Systems, 3(4), 22. ISSN 2160-6455 [Article]

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Kleinsmith, Andrea and Gillies, Marco. 2013. Customizing by Doing for Responsive Video Game Characters. International Journal of Human-Computer Studies, 71(7-8), pp. 775-784. ISSN 1071-5819 [Article]

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Pan, Xueni; Gillies, Marco; Barker, Chris; Clark, David M. and Slater, Mel. 2012. Socially Anxious and Confident Men Interact with a Forward Virtual Woman: An Experimental Study. PLoS ONE, 7(4), e32931. [Article]

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Gillies, Marco and Spanlang, Bernhard. 2010. Comparing and Evaluating Real Time Character Engines for Virtual Environments. Presence: Teleoperators and Virtual Environments, 19(2), pp. 95-117. ISSN 1054-7460 [Article]

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Gillies, Marco; Pan, Xueni and Slater, Mel. 2010. Piavca: a framework for heterogeneous interactions with virtual characters. Virtual Reality, 14(4), pp. 221-228. ISSN 1359-4338 [Article]

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Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale and Crabtree, Barry. 2009. E-Drama: Facilitating Online Role-play using an AI Actor and Emotionally Expressive Characters. International Journal of Artificial Intelligence in Education, 19(1), pp. 5-38. ISSN 1560-4292 [Article]

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Gillies, Marco. 2009. Learning Finite State Machine Controllers from Motion Capture Data. IEEE Transactions on Computational Intelligence and AI in Games, 1(1), pp. 63-72. ISSN 1943-068X [Article]

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Gillies, Marco; Pan, Xueni; Slater, Mel and Shawe-Taylor, John. 2008. Responsive Listening Behavior. Computer Animation and Virtual Worlds, 19(5), pp. 579-589. ISSN 1546-4261 [Article]

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Gillies, Marco; Crabtree, I. Barry and Ballin, Daniel. 2004. Customisation and Context for Expressive Behaviour in the Broadband World. BT Technology Journal, 22(2), pp. 7-17. ISSN 1358-3948 [Article]

Gillies, Marco and Dodgson, N.. 2004. Behaviourally rich actions for user-controlled characters. Computers & Graphics, 28(6), pp. 945-954. [Article]

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Gillies, Marco and Dodgson, N.. 2002. Eye Movements and Attention for Behavioural Animation. Journal of Visualization and Computer Animation, 13(5), pp. 287-300. ISSN 1049-8907 [Article]

Book Section

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Gillies, Marco and Kleinsmith, Andrea. 2014. Non-representational Interaction Design. In: Mark (J. M.) Bishop and Andrew Martin, eds. Contemporary Sensorimotor Theory. 15 Switzerland: Springer International Publishing, pp. 201-208. ISBN 978-3-319-05106-2 [Book Section]

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Giannachi, Gabriella; Gillies, Marco; Kaye, Nick and Swapp, David. 2009. Mediating Performance Through Virtual Agents. In: Zsófia Ruttkay; Michael Kipp; Anton Nijholt and Hannes Högni Vilhjálmsson, eds. Intelligent Virtual Agents 2009. Amsterdam: Springer, pp. 439-445. ISBN 978-3-642-04379-6 [Book Section]

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Gillies, Marco; Ballin, Daniel; Pan, Xueni and Dodgson, Neil. 2008. Semi-Autonomous Avatars: A New Direction for Expressive User Embodiment. In: Lola Cañamero and Ruth Aylett, eds. Animating Expressive Characters for Social Interaction. John Benjamins Publishing Company, pp. 235-255. ISBN 9789027252104 [Book Section]

Zhang, Li; Gillies, Marco; Barnden, J A; Hendley, R J; Lee, M G and Wallington, A W. 2007. Affect Detection and an Automated Improvisational AI Actor in E-drama. In: , ed. Special Issue on Artificial Intelligence for Human Computing. Lecture Notes in Artificial Intelligence. (4451) Berlin/Heidelberg: Springer, pp. 339-358. [Book Section]

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Gillies, Marco; Ballin, Daniel and Dodgson, Neil. 2003. Semi-Autonomous Avatars and Characters. In: Ruth Aylett and Lola Canamero, eds. Animating Expressive Characters for Social Interactions. John Benjamins. [Book Section]

Conference or Workshop Item

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Dobre, Georgiana Cristina; Gillies, Marco; Ranyard, David C; Harding, Russell and Pan, Xueni. 2022. 'More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection'. In: ACM International Conference on Intelligent Virtual Agents (IVA ’22). Faro, Portugal 6 - 9 September 2022. [Conference or Workshop Item]

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Cole, Tom and Gillies, Marco. 2022. 'Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory'. In: CHI '22: ACM CHI Conference on Human Factors in Computing Systems. New Orleans, LA, United States 30 April - 5 May 2022. [Conference or Workshop Item]

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Cole, Tom and Gillies, Marco. 2022. 'More than a bit of coding: (un-)Grounded (non-)Theory in HCI'. In: CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI ’22 Extended Abstracts). New Orleans, LA, United States 30 April - 5 May 2022. [Conference or Workshop Item]

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Dobre, Georgiana Cristina; Wilczkowiak, Marta; Gillies, Marco; Pan, Xueni and Rintel, Sean. 2022. 'Nice is Different than Good: Longitudinal Communicative Effects of Realistic and Cartoon Avatars in Real Mixed Reality Work Meetings'. In: CHI Conference on Human Factors in Computing Systems Extended Abstracts. New Orleans, LA, United States 29 April - 5 May 2022. [Conference or Workshop Item]

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Hilton, Clarice; Plant, Nicola; Fiebrink, Rebecca; Perry, Phoenix; González Díaz, Carlos; Gibson, Ruth; Martelli, Bruno; Zbyszynski, Michael and Gillies, Marco. 2021. 'InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media'. In: VRST ’21: ACM Symposium on Virtual Reality Software and Technology. Osaka, Japan 8-10 December 2021. [Conference or Workshop Item] (In Press)

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Dobre, Georgiana Cristina; Gillies, Marco; Falk, Patrick; Ward, Jamie A; Hamilton, Antonia F de C and Pan, Xueni. 2021. 'Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation'. In: International Conference on Multimodal Interaction (ICMI ’21). Montréal, QC, Canada 18 - 22 October 2021. [Conference or Workshop Item]

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Gillies, Marco. 2021. 'Learnable Computing'. In: ACM CHI '21: CHI Conference on Human Factors in Computing Systems Extended Abstracts. Yokohama, Japan 8 – 13 May 2021. [Conference or Workshop Item]

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Plant, Nicola; Hilton, Clarice; Gillies, Marco; Fiebrink, Rebecca; Perry, Phoenix; González Díaz, Carlos; Gibson, Ruth; Martelli, Bruno and Zbyszynski, Michael. 2021. 'Interactive Machine Learning for Embodied Interaction Design: A Tool and Methodology'. In: Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’21). Salzburg, Austria 14–17 February 2021. [Conference or Workshop Item]

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Plant, Nicola; Gibson, Ruth; Diaz, Carlos Gonzalez; Martelli, Bruno; Zbyszynski, Michael; Fiebrink, Rebecca; Gillies, Marco; Hilton, Clarice and Perry, Phoenix. 2020. 'Movement Interaction Design for Immersive Media Using Interactive Machine Learning'. In: Proceedings of the 7th International Conference on Movement and Computing. Jersey City, NJ, United States 15 – 17 July 2020. [Conference or Workshop Item]

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Gillies, Donald A and Gillies, Marco. 2020. 'Artificial Intelligence and Philosophy of Science from the 1990s to 2020'. In: Conference on the Philosophy of Science today: Seven perspectives (XXV Conference on Contemporary Philosophy and Methodology of Science). Ferrol, Spain 12-13th March 2020. [Conference or Workshop Item]

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Gillies, Marco and Pan, Xueni. 2018. 'Virtual reality for social skills training'. In: VR/AR in Higher Education Conference 2018. Swansea, United Kingdom 12 September 2018. [Conference or Workshop Item]

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Gillies, Marco. 2018. 'Creating Virtual Characters'. In: MOCO 2018 the 5th International Conference of Movement and Computing. Genova, Italy 28-30 June. [Conference or Workshop Item]

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Gillies, Marco. 2016. 'What is Movement Interaction in Virtual Reality for?'. In: 3rd International Symposium On Movement & Computing. Thessaloniki, Greece. [Conference or Workshop Item]

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Gillies, Marco. 2016. 'What is Movement Interaction in Virtual Reality for?'. In: MOCO 2016: 3rd International Symposium On Movement & Computing. Thessaloniki, Greece. [Conference or Workshop Item]

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Gillies, Marco; Fiebrink, Rebecca; Tanaka, Atau; Garcia, Jérémie; Amershi, Saleema; Lee, Bongshin; Bevilacqua, Frédéric; Heloir, Alexis; Nunnari, Fabrizio; Mackay, Wendy; Kulesza, Todd; Caramiaux, Baptiste; d’Alessandro, Nicolas and Tilmanne, Joëlle. 2016. 'Human-Centered Machine Learning'. In: CHI '16 Extended Abstracts on Human Factors in Computing Systems. San Jose, United States 7 - 12 May 2016. [Conference or Workshop Item]

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Donald, Nicky and Gillies, Marco. 2015. 'Novel Dramatic and Ludic Tensions Arising from Mixed Reality Performance as Exemplified in Better Than Life'. In: International Conference on Interactive Digital Storytelling. Copenhagen, Denmark. [Conference or Workshop Item]

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Cole, Tom; Cairns, Paul and Gillies, Marco. 2015. 'Emotional and Functional Challenge in Core and Avant-garde Games'. In: CHI Play 2015. London, United Kingdom. [Conference or Workshop Item]

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Gillies, Marco; Brenton, Harry; Yee-King, Matthew; Grimalt-Reynes, Andreu and d'Inverno, Mark. 2015. 'Sketches vs Skeletons: Video Annotation Can Capture What Motion Capture Cannot'. In: Proceedings of the 2Nd International Workshop on Movement and Computing. Vancouver, Canada. [Conference or Workshop Item]

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Gillies, Marco; Brenton, Harry and Kleinsmith, Andrea. 2015. 'Embodied Design of Full Bodied Interaction with virtual humans'. In: 2nd International Conference on Movement and Computing. Vancouver, Canada. [Conference or Workshop Item]

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Gillies, Marco; Kleinsmith, Andrea and Brenton, Harry. 2015. 'Applying the CASSM Framework to Improving End User Debugging of Interactive Machine Learning'. In: ACM Intelligent User Interfaces (IUI). Atlanta, United States. [Conference or Workshop Item]

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Brenton, Harry; Kleinsmith, Andrea and Gillies, Marco. 2014. 'Embodied Design of Dance Visualisations'. In: International Workshop on Movement and Computing. paris, France. [Conference or Workshop Item]

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Mohd Mokhtar, Ezwan and Gillies, Marco. 2013. 'How I Animate: A Hand Gesture-Centric Technique'. In: EVA London 2013: Electronic Visualisation and the Arts. London, United Kingdom. [Conference or Workshop Item]

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Gillies, Marco; Zapata Gomez, Shakti and Zimmer, Sebastian. 2013. 'Suzie’s Dance: reliving dance through motion capture animation of photographs'. In: Electronic Visualisation and the Arts. London, United Kingdom. [Conference or Workshop Item]

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Gillies, Marco; Worgan, Max; Peppe, Hestia; Robinson, Will and Kov, Nina. 2011. 'Exploring Choreographers’ Conceptions of Motion Capture for Full Body Interaction'. In: The BCS Conference on Human Computer Interaction. Newcastle, United Kingdom. [Conference or Workshop Item]

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Gillies, Marco. 2010. 'Bodily Non-verbal Interaction with Virtual Characters'. In: Kansei Engineering and Emotion Research. Paris, France. [Conference or Workshop Item]

Gillies, Marco; Zhang, Li and Barnden, J A. 2008. 'EMMA: an Automated Intelligent Actor in E-drama'. In: Proceedings of International Conference on Intelligent User Interfaces. Canary Islands, Spain 13th - 16th Jan 2008. [Conference or Workshop Item]

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Pan, Xueni; Gillies, Marco and Slater, Mel. 2008. 'Male Bodily Responses during an Interaction with a Virtual Woman'. In: Intelligent Virtual Agents. Tokyo, Japan 2008. [Conference or Workshop Item]

Zhang, Li; Gillies, Marco; Barnden, J A and Hendley, R J. 2007. 'An Improvisational AI Agent and Emotionally Expressive Characters'. In: Workshop on Narrative Learning Environments, Supplementary Proceedings of the 13th International Conference of Artificial Intelligence in Education. Los Angeles, United States July 9-13, 2007. [Conference or Workshop Item]

Zhang, Li; Gillies, Marco; Roberson, D.; Oldroyd, Amanda and Barnden, J A. 2007. 'Emotionally Expressive Characters in E-drama'. In: In Proceedings of International Conference of Internet Technology and Secured Transactions. London, United Kingdom. [Conference or Workshop Item]

Pan, Xueni; Gillies, Marco; Sezgin, T M and Loscos, C. 2007. 'Expressing Complex Mental States Through Facial Expressions'. In: Second International Conference on Affective Computing and Intelligent Interaction. Lisbon, Portugal. [Conference or Workshop Item]

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Dhaliwal, Kulwant; Gillies, Marco; O’Connor, John; Oldroyd, Amanda; Robertson, Dale and Zhang, Li. 2007. 'eDrama: Facilitating online role-play using emotionally expressive avatars.'. In: The AISB Workshop on Language, Speech and Gesture for Expressive Characters. UNDEFINED 2007. [Conference or Workshop Item]

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Gillies, Marco. 2006. 'Applying direct manipulation interfaces to customizing player character behaviour.'. In: International Conference on Entertainment Computing. UNDEFINED 2006. [Conference or Workshop Item]

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Vinayagamoorthy, Vinoba; Gillies, Marco; Steed, A.; Tanguy, E.; Pan, Xueni; Loscos, C. and Slater, M.. 2006. 'Building Expression into Virtual Characters'. In: Eurographics Conference State of the Art Reports. Vienna, Austria 4-8 September, 2006. [Conference or Workshop Item]

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Gillies, Marco; Crabtree, I. Barry and Ballin, Daniel. 2006. 'Individuality and Contextual Variation of Character Behaviour for Interactive Narrative.'. In: AISB Workshop on Narrative AI and Games. UNDEFINED 2006. [Conference or Workshop Item]

Friedman, Doron and Gillies, Marco. 2005. 'Teaching Characters How to Use Body Language'. In: Intelligent Virtual Agents. Kos, Greece 12-14 September, 2005. [Conference or Workshop Item]

Gillies, Marco and Ballin, Daniel. 2004. 'Affective Interactions Between Expressive Characters'. In: Proceedings of the IEEE conference on Systems, Man and Cybernetics. The Hague, Netherlands. [Conference or Workshop Item]

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Gillies, Marco and Ballin, Daniel. 2004. 'Integrating autonomous behavior and user control for believable agents'. In: Third international joint conference on Autonomous Agents and Multi-Agent Systems. Columbia University, New York 2004. [Conference or Workshop Item]

Gillies, Marco; Crabtree, Barry and Ballin, Daniel. 2004. 'Expressive characters and a text chat interface'. In: AISB workshop on Language, Speech and Gesture for Expressive Characters. University of Leeds, UK March, 2004. [Conference or Workshop Item]

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Ballin, Daniel; Gillies, Marco and Crabtree, Barry. 2004. 'A Framework For Interpersonal Attitude And Non-Verbal Communication In Improvisational Visual Media Production'. In: 1st European Conference on Visual Media Production (CVMP). IEE, London, UK 15-16 March 2004. [Conference or Workshop Item]

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Gillies, Marco; Ballin, Daniel and Csáji, Balázs Csanád. 2004. 'Efficient Clothing Fitting from Data.'. In: 12th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG). Plzen, Czech Republic 2-6 February 2004. [Conference or Workshop Item]

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Gillies, Marco and Ballin, Daniel. 2003. 'A Model of Interpersonal Attitude and Posture Generation'. In: Workshop on Intelligent Virtual Agents. UNDEFINED. [Conference or Workshop Item]

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Gillies, Marco; Ballin, Daniel and Dodgson, Neil. 2002. 'Integrating Internal Behavioural Models with External Expression'. In: PRICAI '02 International workshop on Lifelike Animated Agents: Tools, Affective Functions and Applications. Tokyo, Japan 2002. [Conference or Workshop Item]

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Gillies, Marco; Dodgson, Neil and Ballin, Daniel. 2002. 'Autonomous Secondary Gaze Behaviours'. In: AISB workshop on Animating Expressive Characters for Social Interactions. Imperial College, London 2002. [Conference or Workshop Item]

Gillies, Marco and Dodgson, Neil. 1999. 'Invariants and Affordances for Walking in a Cluttered Environment'. In: Second Workshop on Intelligent Virtual Agents. University of Salford 1999. [Conference or Workshop Item]

Gillies, Marco and Dodgson, Neil. 1999. 'Ball Catching: an example of psychologically-based behavioural animation'. In: Eurographics UK 17th annual conference. UK 1999. [Conference or Workshop Item]

Gillies, Marco and Dodgson, Neil. 1999. 'Psychologically-based Walking in a Cluttered Environment'. In: Eurographics `99 Short Papers and Demos. Milan, Italy 1999. [Conference or Workshop Item]

Report

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Mees, Annettte; Wright, Tim; Donald, Nicky; Gillies, Marco; Milne, Austin and Prime, Sian. 2015. Coney: Better Than Life. Project Report. NESTA, LONDON. [Report]

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Gillies, Marco. 2001. Practical behavioural animation based on vision and attention. Technical Report. UCCL, Cambridge. [Report]

Software

Gillies, Marco. 2014. Gestyour. [Software]

Other

Devlin, Kate and Gillies, Marco. 2014. CO3355 Advanced graphics and animation subject guide. UCL, Goldsmtihs, University of London International Programme. [Other]

This list was generated on Fri Dec 2 05:12:06 2022 GMT.