Browse by Goldsmiths authors: Gillies, Marco
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Number of items: 85.
Article
Dobre, Georgiana Cristina; Gillies, Marco and Pan, Xueni.
2022.
Immersive Machine Learning for Social Attitude Detection in Virtual Reality Narrative Games.
Virtual Reality, 26(4),
pp. 1519-1538.
ISSN 1359-4338
[Article]
Dewe, Hayley; Gottwald, Janna; Bird, Laura-Ashleigh; Brenton, Harry; Gillies, Marco and Cowie, Dorothy.
2022.
My virtual self: the role of movement in children's sense of embodiment.
IEEE Transactions on Visualization & Computer Graphics, 28(12),
pp. 4061-4072.
ISSN 1077-2626
[Article]
Slyman, Souad; Gillies, Marco and Lytra, Vally.
2022.
Developing an Evaluation Framework for Analysing Educational Simulation Games.
Proceedings of the 16th European Conference on Games Based Learning, 16(1),
pp. 526-534.
ISSN 2049-0992
[Article]
Aburumman, Nadine; Gillies, Marco; Ward, Jamie A. and Hamilton, Antonia F.de C..
2022.
Nonverbal communication in virtual reality: Nodding as a social signal in virtual interactions.
International Journal of Human-Computer Studies, 164,
102819.
ISSN 1071-5819
[Article]
Gibbs, Janet K.; Gillies, Marco and Pan, Xueni.
2022.
A Comparison of the Effects of Haptic and Visual Feedback on Presence in Virtual Reality.
International Journal of Human-Computer Studies, 157,
102717.
ISSN 1071-5819
[Article]
Collingwoode-Williams, Tara; O'Shea, Zoe; Gillies, Marco and Pan, Xueni.
2021.
The Impact of Self-Representation and Consistency in Collaborative Virtual Environments.
Frontiers in Virtual Reality, 2,
648601.
ISSN 2673-4192
[Article]
Cole, Tom and Gillies, Marco.
2021.
Thinking and Doing: Challenge, Agency, and the Eudaimonic Experience in Video Games.
Games and Culture, 16(2),
pp. 187-207.
ISSN 1555-4120
[Article]
Drewett, Olivia; Hann, Gayle; Gillies, Marco; Sher, Carmel; Delacroix, Sylvie; Pan, Xueni; Collingwoode-Williams, Tara and Fertleman, Caroline.
2019.
A Discussion of the Use of Virtual Reality for Training Healthcare Practitioners to Recognize Child Protection Issues.
Frontiers in Public Health, 7(255),
[Article]
Gillies, Marco.
2019.
Understanding the role of Interactive Machine Learning in Movement Interaction Design.
ACM Transactions on Computer-Human Interaction, 26(1),
5.
ISSN 1073-0516
[Article]
Pan, Xueni; Collingwoode-Williams, Tara; Antley, Angus; Brenton, Harry; Congdon, Benjamin; Drewett, Olivia; Gillies, Marco; Swapp, David; Pleasence, Pascoe; Fertleman, Caroline and Delacroix, Sylvie.
2018.
A study of professional awareness using immersive virtual reality: the responses of general practitioners to child safeguarding concerns.
Frontiers in Robotics and AI, 5,
80.
[Article]
Fiebrink, Rebecca and Gillies, Marco.
2018.
Introduction to the Special Issue on Human-Centered Machine Learning.
ACM Transactions on Interactive Intelligent Systems, 8(2),
ISSN 2160-6455
[Article]
Albertini, Niccolò; Brogni, Andrea; Olivito, Riccardo; Taccola, Emanuele; Caramiaux, Baptiste and Gillies, Marco.
2017.
Designing natural gesture interaction for archaeological data in immersive environments.
Virtual Archaeology Review, 8(16),
pp. 12-21.
[Article]
Pan, Xueni; Gillies, Marco and Slater, Mel.
2015.
Virtual character personality influences participant attitudes and behavior – an interview with a virtual human character about her social anxiety.
Frontiers in Robotics and AI, 2,
1.
ISSN 2296-9144
[Article]
Zamborlin, Bruno; Bevilacqua, Frédéric; Gillies, Marco and d'Inverno, Mark.
2014.
Fluid gesture interaction design: applications of continuous recognition for the design of modern gestural interfaces.
ACM Transactions on Interactive Intelligent Systems, 3(4),
22.
ISSN 2160-6455
[Article]
Kleinsmith, Andrea and Gillies, Marco.
2013.
Customizing by Doing for Responsive Video Game Characters.
International Journal of Human-Computer Studies, 71(7-8),
pp. 775-784.
ISSN 1071-5819
[Article]
Pan, Xueni; Gillies, Marco; Barker, Chris; Clark, David M. and Slater, Mel.
2012.
Socially Anxious and Confident Men Interact with a Forward Virtual Woman: An Experimental Study.
PLoS ONE, 7(4),
e32931.
[Article]
Gillies, Marco and Spanlang, Bernhard.
2010.
Comparing and Evaluating Real Time Character Engines for Virtual Environments.
Presence: Teleoperators and Virtual Environments, 19(2),
pp. 95-117.
ISSN 1054-7460
[Article]
Gillies, Marco; Pan, Xueni and Slater, Mel.
2010.
Piavca: a framework for heterogeneous interactions with virtual characters.
Virtual Reality, 14(4),
pp. 221-228.
ISSN 1359-4338
[Article]
Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale and Crabtree, Barry.
2009.
E-Drama: Facilitating Online Role-play using an AI Actor and Emotionally Expressive Characters.
International Journal of Artificial Intelligence in Education, 19(1),
pp. 5-38.
ISSN 1560-4292
[Article]
Gillies, Marco.
2009.
Learning Finite State Machine Controllers from Motion Capture Data.
IEEE Transactions on Computational Intelligence and AI in Games, 1(1),
pp. 63-72.
ISSN 1943-068X
[Article]
Gillies, Marco; Pan, Xueni; Slater, Mel and Shawe-Taylor, John.
2008.
Responsive Listening Behavior.
Computer Animation and Virtual Worlds, 19(5),
pp. 579-589.
ISSN 1546-4261
[Article]
Gillies, Marco; Crabtree, I. Barry and Ballin, Daniel.
2004.
Customisation and Context for Expressive Behaviour in the Broadband World.
BT Technology Journal, 22(2),
pp. 7-17.
ISSN 1358-3948
[Article]
Gillies, Marco and Dodgson, N..
2002.
Eye Movements and Attention for Behavioural Animation.
Journal of Visualization and Computer Animation, 13(5),
pp. 287-300.
ISSN 1049-8907
[Article]
Book Section
Havemann, Leo; Katan, Simon; Anstead, Edward; Gillies, Marco; Stroud, Joanna and Sherman, Sarah.
2023.
Digitally supported assessment.
In: Linda Amrane-Cooper; David Baume; Stephen Brown; Stylianos Hatzipanagos; Phillip Powell; Sarah Sherman and Alan Tait, eds.
Online and Distance Education for a Connected World.
London: UCL Press, pp. 195-210.
ISBN 9781800084810
[Book Section]
Gillies, Marco and Kleinsmith, Andrea.
2014.
Non-representational Interaction Design.
In: Mark (J. M.) Bishop and Andrew Martin, eds.
Contemporary Sensorimotor Theory.
15
Switzerland: Springer International Publishing, pp. 201-208.
ISBN 978-3-319-05106-2
[Book Section]
Giannachi, Gabriella; Gillies, Marco; Kaye, Nick and Swapp, David.
2009.
Mediating Performance Through Virtual Agents.
In: Zsófia Ruttkay; Michael Kipp; Anton Nijholt and Hannes Högni Vilhjálmsson, eds.
Intelligent Virtual Agents 2009.
Amsterdam: Springer, pp. 439-445.
ISBN 978-3-642-04379-6
[Book Section]
Gillies, Marco; Ballin, Daniel; Pan, Xueni and Dodgson, Neil.
2008.
Semi-Autonomous Avatars: A New Direction for Expressive User Embodiment.
In: Lola Cañamero and Ruth Aylett, eds.
Animating Expressive Characters for Social Interaction.
John Benjamins Publishing Company, pp. 235-255.
ISBN 9789027252104
[Book Section]
Gillies, Marco; Ballin, Daniel and Dodgson, Neil.
2003.
Semi-Autonomous Avatars and Characters.
In: Ruth Aylett and Lola Canamero, eds.
Animating Expressive Characters for Social Interactions.
John Benjamins.
[Book Section]
Conference or Workshop Item
Collingwoode-Williams, Tara; Gillies, Marco; Nambyiah, Pratheeban; Fertleman, Caroline and Pan, Xueni.
2024.
'Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training'.
In: 12th International Conference on Serious Games and Applications for Health (SeGAH). Funchal, Portugal 7 - 9 August 2024.
[Conference or Workshop Item]
Fiorucci, Andrea; Yee-King, Matthew and Gillies, Marco.
2023.
'Beyond Motivation and Engagement: Students’ Voices on the Use of Game-Based Learning in a Bachelor Computer Science Online Degree'.
In: 2023 ACM Conference on Information Technology for Social Good (GoodIT ’23). Lisbon, Portugal 6 - 8 September 2023.
[Conference or Workshop Item]
Park, Seonjeong; Carlisle, Damaris; Gillies, Marco and Pan, Xueni.
2023.
'Reducing Foreign Language Anxiety with Virtual Reality'.
In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Shanghai, China 25-29 March 2023.
[Conference or Workshop Item]
Dobre, Georgiana Cristina; Gillies, Marco; Ranyard, David C; Harding, Russell and Pan, Xueni.
2022.
'More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection'.
In: ACM International Conference on Intelligent Virtual Agents (IVA ’22). Faro, Portugal 6 - 9 September 2022.
[Conference or Workshop Item]
Cole, Tom and Gillies, Marco.
2022.
'Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory'.
In: CHI '22: ACM CHI Conference on Human Factors in Computing Systems. New Orleans, LA, United States 30 April - 5 May 2022.
[Conference or Workshop Item]
Cole, Tom and Gillies, Marco.
2022.
'More than a bit of coding: (un-)Grounded (non-)Theory in HCI'.
In: CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI ’22 Extended Abstracts). New Orleans, LA, United States 30 April - 5 May 2022.
[Conference or Workshop Item]
Dobre, Georgiana Cristina; Wilczkowiak, Marta; Gillies, Marco; Pan, Xueni and Rintel, Sean.
2022.
'Nice is Different than Good: Longitudinal Communicative Effects of Realistic and Cartoon Avatars in Real Mixed Reality Work Meetings'.
In: CHI Conference on Human Factors in Computing Systems Extended Abstracts. New Orleans, LA, United States 29 April - 5 May 2022.
[Conference or Workshop Item]
Hilton, Clarice; Plant, Nicola; Fiebrink, Rebecca; Perry, Phoenix; González Díaz, Carlos; Gibson, Ruth; Martelli, Bruno; Zbyszynski, Michael and Gillies, Marco.
2021.
'InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media'.
In: VRST ’21: ACM Symposium on Virtual Reality Software and Technology. Osaka, Japan 8-10 December 2021.
[Conference or Workshop Item]
(In Press)
Dobre, Georgiana Cristina; Gillies, Marco; Falk, Patrick; Ward, Jamie A; Hamilton, Antonia F de C and Pan, Xueni.
2021.
'Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation'.
In: International Conference on Multimodal Interaction (ICMI ’21). Montréal, QC, Canada 18 - 22 October 2021.
[Conference or Workshop Item]
Gillies, Marco.
2021.
'Learnable Computing'.
In: ACM CHI '21: CHI Conference on Human Factors in Computing Systems Extended Abstracts. Yokohama, Japan 8 – 13 May 2021.
[Conference or Workshop Item]
Plant, Nicola; Hilton, Clarice; Gillies, Marco; Fiebrink, Rebecca; Perry, Phoenix; González Díaz, Carlos; Gibson, Ruth; Martelli, Bruno and Zbyszynski, Michael.
2021.
'Interactive Machine Learning for Embodied Interaction Design: A Tool and Methodology'.
In: Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’21). Salzburg, Austria 14–17 February 2021.
[Conference or Workshop Item]
Plant, Nicola; Gibson, Ruth; Diaz, Carlos Gonzalez; Martelli, Bruno; Zbyszynski, Michael; Fiebrink, Rebecca; Gillies, Marco; Hilton, Clarice and Perry, Phoenix.
2020.
'Movement Interaction Design for Immersive Media Using Interactive Machine Learning'.
In: Proceedings of the 7th International Conference on Movement and Computing. Jersey City, NJ, United States 15 – 17 July 2020.
[Conference or Workshop Item]
Gillies, Donald A and Gillies, Marco.
2020.
'Artificial Intelligence and Philosophy of Science from the 1990s to 2020'.
In: Conference on the Philosophy of Science today: Seven perspectives (XXV Conference on Contemporary Philosophy and Methodology of Science). Ferrol, Spain 12-13th March 2020.
[Conference or Workshop Item]
Gillies, Marco and Pan, Xueni.
2018.
'Virtual reality for social skills training'.
In: VR/AR in Higher Education Conference 2018. Swansea, United Kingdom 12 September 2018.
[Conference or Workshop Item]
Gillies, Marco.
2018.
'Creating Virtual Characters'.
In: MOCO 2018 the 5th International Conference of Movement and Computing. Genova, Italy 28-30 June.
[Conference or Workshop Item]
Gillies, Marco.
2016.
'What is Movement Interaction in Virtual Reality for?'.
In: 3rd International Symposium On Movement & Computing. Thessaloniki, Greece.
[Conference or Workshop Item]
Gillies, Marco.
2016.
'What is Movement Interaction in Virtual Reality for?'.
In: MOCO 2016: 3rd International Symposium On Movement & Computing. Thessaloniki, Greece.
[Conference or Workshop Item]
Gillies, Marco; Fiebrink, Rebecca; Tanaka, Atau; Garcia, Jérémie; Amershi, Saleema; Lee, Bongshin; Bevilacqua, Frédéric; Heloir, Alexis; Nunnari, Fabrizio; Mackay, Wendy; Kulesza, Todd; Caramiaux, Baptiste; d’Alessandro, Nicolas and Tilmanne, Joëlle.
2016.
'Human-Centered Machine Learning'.
In: CHI '16 Extended Abstracts on Human Factors in Computing Systems. San Jose, United States 7 - 12 May 2016.
[Conference or Workshop Item]
Donald, Nicky and Gillies, Marco.
2015.
'Novel Dramatic and Ludic Tensions Arising from Mixed Reality Performance as Exemplified in Better Than Life'.
In: International Conference on Interactive Digital Storytelling. Copenhagen, Denmark.
[Conference or Workshop Item]
Cole, Tom; Cairns, Paul and Gillies, Marco.
2015.
'Emotional and Functional Challenge in Core and Avant-garde Games'.
In: CHI Play 2015. London, United Kingdom.
[Conference or Workshop Item]
Gillies, Marco; Brenton, Harry; Yee-King, Matthew; Grimalt-Reynes, Andreu and d'Inverno, Mark.
2015.
'Sketches vs Skeletons: Video Annotation Can Capture What Motion Capture Cannot'.
In: Proceedings of the 2Nd International Workshop on Movement and Computing. Vancouver, Canada.
[Conference or Workshop Item]
Gillies, Marco; Brenton, Harry and Kleinsmith, Andrea.
2015.
'Embodied Design of Full Bodied Interaction with virtual humans'.
In: 2nd International Conference on Movement and Computing. Vancouver, Canada.
[Conference or Workshop Item]
Gillies, Marco; Kleinsmith, Andrea and Brenton, Harry.
2015.
'Applying the CASSM Framework to Improving End User Debugging of Interactive Machine Learning'.
In: ACM Intelligent User Interfaces (IUI). Atlanta, United States.
[Conference or Workshop Item]
Brenton, Harry; Yee-King, Matthew; Grimalt-Reynes, Andreu; Gillies, Marco; Krivenski, Maria and d'Inverno, Mark.
2014.
'A Social Timeline for Exchanging Feedback about Musical Performances'.
In: Proceedings of the 28th International BCS Human Computer Interaction. Southport, United Kingdom.
[Conference or Workshop Item]
Brenton, Harry; Kleinsmith, Andrea and Gillies, Marco.
2014.
'Embodied Design of Dance Visualisations'.
In: International Workshop on Movement and Computing. paris, France.
[Conference or Workshop Item]
Mohd Mokhtar, Ezwan and Gillies, Marco.
2013.
'How I Animate: A Hand Gesture-Centric Technique'.
In: EVA London 2013: Electronic Visualisation and the Arts. London, United Kingdom.
[Conference or Workshop Item]
Gillies, Marco; Zapata Gomez, Shakti and Zimmer, Sebastian.
2013.
'Suzie’s Dance: reliving dance through motion capture animation of photographs'.
In: Electronic Visualisation and the Arts. London, United Kingdom.
[Conference or Workshop Item]
Gillies, Marco; Worgan, Max; Peppe, Hestia; Robinson, Will and Kov, Nina.
2011.
'Exploring Choreographers’ Conceptions of Motion Capture for Full Body Interaction'.
In: The BCS Conference on Human Computer Interaction. Newcastle, United Kingdom.
[Conference or Workshop Item]
Gillies, Marco.
2010.
'Bodily Non-verbal Interaction with Virtual Characters'.
In: Kansei Engineering and Emotion Research. Paris, France.
[Conference or Workshop Item]
Pan, Xueni; Gillies, Marco and Slater, Mel.
2008.
'Male Bodily Responses during an Interaction with a Virtual Woman'.
In: Intelligent Virtual Agents. Tokyo, Japan 2008.
[Conference or Workshop Item]
Dhaliwal, Kulwant; Gillies, Marco; O’Connor, John; Oldroyd, Amanda; Robertson, Dale and Zhang, Li.
2007.
'eDrama: Facilitating online role-play using emotionally expressive avatars.'.
In: The AISB Workshop on Language, Speech and Gesture for Expressive Characters. UNDEFINED 2007.
[Conference or Workshop Item]
Gillies, Marco.
2006.
'Applying direct manipulation interfaces to customizing player character behaviour.'.
In: International Conference on Entertainment Computing. UNDEFINED 2006.
[Conference or Workshop Item]
Vinayagamoorthy, Vinoba; Gillies, Marco; Steed, A.; Tanguy, E.; Pan, Xueni; Loscos, C. and Slater, M..
2006.
'Building Expression into Virtual Characters'.
In: Eurographics Conference State of the Art Reports. Vienna, Austria 4-8 September, 2006.
[Conference or Workshop Item]
Gillies, Marco; Crabtree, I. Barry and Ballin, Daniel.
2006.
'Individuality and Contextual Variation of Character Behaviour for Interactive Narrative.'.
In: AISB Workshop on Narrative AI and Games. UNDEFINED 2006.
[Conference or Workshop Item]
Gillies, Marco and Ballin, Daniel.
2004.
'Integrating autonomous behavior and user control for believable agents'.
In: Third international joint conference on Autonomous Agents and Multi-Agent Systems. Columbia University, New York 2004.
[Conference or Workshop Item]
Ballin, Daniel; Gillies, Marco and Crabtree, Barry.
2004.
'A Framework For Interpersonal Attitude And Non-Verbal Communication In Improvisational Visual Media Production'.
In: 1st European Conference on Visual Media Production (CVMP). IEE, London, UK 15-16 March 2004.
[Conference or Workshop Item]
Gillies, Marco; Ballin, Daniel and Csáji, Balázs Csanád.
2004.
'Efficient Clothing Fitting from Data.'.
In: 12th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG). Plzen, Czech Republic 2-6 February 2004.
[Conference or Workshop Item]
Gillies, Marco and Ballin, Daniel.
2003.
'A Model of Interpersonal Attitude and Posture Generation'.
In: Workshop on Intelligent Virtual Agents. UNDEFINED.
[Conference or Workshop Item]
Gillies, Marco; Ballin, Daniel and Dodgson, Neil.
2002.
'Integrating Internal Behavioural Models with External Expression'.
In: PRICAI '02 International workshop on Lifelike Animated Agents: Tools, Affective Functions and Applications. Tokyo, Japan 2002.
[Conference or Workshop Item]
Gillies, Marco; Dodgson, Neil and Ballin, Daniel.
2002.
'Autonomous Secondary Gaze Behaviours'.
In: AISB workshop on Animating Expressive Characters for Social Interactions. Imperial College, London 2002.
[Conference or Workshop Item]
Report
Mees, Annettte; Wright, Tim; Donald, Nicky; Gillies, Marco; Milne, Austin and Prime, Sian.
2015.
Coney: Better Than Life.
Project Report.
NESTA, LONDON.
[Report]
Gillies, Marco.
2001.
Practical behavioural animation based on vision and attention.
Technical Report.
UCCL, Cambridge.
[Report]
Software
Other