Browse by Goldsmiths authors: Cole, Tom

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Number of items: 7.

Article

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Cole, Tom and Gillies, Marco. 2021. Thinking and Doing: Challenge, Agency, and the Eudaimonic Experience in Video Games. Games and Culture, 16(2), pp. 187-207. ISSN 1555-4120 [Article]

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Salisbury, John H. and Cole, Tom. 2016. Grounded Theory in Games Research: Making the Case and Exploring the Options. DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG, 13(1), ISSN 2342-9666 [Article]

Conference or Workshop Item

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Cole, Tom and Gillies, Marco. 2022. 'Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory'. In: CHI '22: ACM CHI Conference on Human Factors in Computing Systems. New Orleans, LA, United States 30 April - 5 May 2022. [Conference or Workshop Item]

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Cole, Tom and Gillies, Marco. 2022. 'More than a bit of coding: (un-)Grounded (non-)Theory in HCI'. In: CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI ’22 Extended Abstracts). New Orleans, LA, United States 30 April - 5 May 2022. [Conference or Workshop Item]

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Cole, Tom; Cairns, Paul and Gillies, Marco. 2015. 'Emotional and Functional Challenge in Core and Avant-garde Games'. In: CHI Play 2015. London, United Kingdom. [Conference or Workshop Item]

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Cole, Tom. 2015. 'The Tragedy of Betraya: How the design of Ico and Shadow of the Colossus elicits emotion'. In: Proceedings of DiGRA 2015: Diversity of play: Games – Cultures - Identities.. Luneberg, Germany. [Conference or Workshop Item]

Thesis

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Cole, Tom. 2021. "Moments to Talk About": Designing for the Eudaimonic Gameplay Experience. Doctoral thesis, Goldsmiths, University of London [Thesis]

This list was generated on Thu Nov 21 04:01:49 2024 GMT.