Browse by Goldsmiths authors: Cole, Tom
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Number of items: 7.
Article
Cole, Tom and Gillies, Marco.
2021.
Thinking and Doing: Challenge, Agency, and the Eudaimonic Experience in Video Games.
Games and Culture, 16(2),
pp. 187-207.
ISSN 1555-4120
[Article]
Salisbury, John H. and Cole, Tom.
2016.
Grounded Theory in Games Research: Making the Case and Exploring the Options.
DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG, 13(1),
ISSN 2342-9666
[Article]
Conference or Workshop Item
Cole, Tom and Gillies, Marco.
2022.
'Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory'.
In: CHI '22: ACM CHI Conference on Human Factors in Computing Systems. New Orleans, LA, United States 30 April - 5 May 2022.
[Conference or Workshop Item]
Cole, Tom and Gillies, Marco.
2022.
'More than a bit of coding: (un-)Grounded (non-)Theory in HCI'.
In: CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI ’22 Extended Abstracts). New Orleans, LA, United States 30 April - 5 May 2022.
[Conference or Workshop Item]
Cole, Tom; Cairns, Paul and Gillies, Marco.
2015.
'Emotional and Functional Challenge in Core and Avant-garde Games'.
In: CHI Play 2015. London, United Kingdom.
[Conference or Workshop Item]
Cole, Tom.
2015.
'The Tragedy of Betraya: How the design of Ico and Shadow of the Colossus elicits emotion'.
In: Proceedings of DiGRA 2015: Diversity of play: Games – Cultures - Identities.. Luneberg, Germany.
[Conference or Workshop Item]
Thesis
Cole, Tom.
2021.
"Moments to Talk About": Designing for the Eudaimonic Gameplay Experience.
Doctoral thesis, Goldsmiths, University of London
[Thesis]