Clothing the Masses: Real-Time Clothed Crowds With Variation
Dobbyn, S; McDonnell, R; Kavan, L and Collins, Steven. 2006. Clothing the Masses: Real-Time Clothed Crowds With Variation. Eurographics 2006 Short Papers Proceedings., pp. 103-106. [Article]
No full text availableAbstract or Description
The animation and rendering of crowds of realistically clothed characters presents a difficult challenge in computer graphics, which is further exacerbated when real-time frame rates are required. To date, due to real-time constraints, standard skinning methods have been used to animate the clothes of individuals in real-time crowds, which does not create the appropriate secondary motion for flowing garments. However, plausible cloth simulation is vital for the depiction of realistic characters, so we have developed a novel crowd system in which the individuals are endowed with realism and variety through the addition of physically simulated clothing and hardware
assisted pattern variation.
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15211 |
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02 Dec 2015 12:25 |
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07 Jan 2016 16:13 |
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