Clothing the Masses: Real-Time Clothed Crowds With Variation

Dobbyn, S; McDonnell, R; Kavan, L and Collins, Steven. 2006. Clothing the Masses: Real-Time Clothed Crowds With Variation. Eurographics 2006 Short Papers Proceedings., pp. 103-106. [Article]

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Abstract or Description

The animation and rendering of crowds of realistically clothed characters presents a difficult challenge in computer graphics, which is further exacerbated when real-time frame rates are required. To date, due to real-time constraints, standard skinning methods have been used to animate the clothes of individuals in real-time crowds, which does not create the appropriate secondary motion for flowing garments. However, plausible cloth simulation is vital for the depiction of realistic characters, so we have developed a novel crowd system in which the individuals are endowed with realism and variety through the addition of physically simulated clothing and hardware
assisted pattern variation.

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Date Deposited:

02 Dec 2015 12:25

Last Modified:

07 Jan 2016 16:13


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