Towards generating novel games using conceptual blending
Gow, Jeremy and Corneli, Joseph. 2015. 'Towards generating novel games using conceptual blending'. In: 2nd International Workshop on Experimental AI in Games. Santa Cruz, United States 14-15 November. [Conference or Workshop Item]
|
Text
COM-Gow2015.pdf - Accepted Version Download (180kB) | Preview |
Abstract or Description
We sketch the process of creating a novel video game by blending two video games specified in the Video Game Description Language (VGDL), following the COINVENT computational model of conceptual blending. We highlight the choices that need to be made in this process, and discuss the prospects for a computational game designer based on blending.
Item Type: |
Conference or Workshop Item (Paper) |
||||
Departments, Centres and Research Units: |
|||||
Dates: |
|
||||
Event Location: |
Santa Cruz, United States |
||||
Date range: |
14-15 November |
||||
Item ID: |
17352 |
||||
Date Deposited: |
22 Mar 2016 09:09 |
||||
Last Modified: |
29 Apr 2020 16:15 |
||||
URI: |
View statistics for this item...
Edit Record (login required) |