Creative Diversity: Expanding Software for 3D Human Avatar Design

Niehaus, Kiona Hagen and Fiebrink, Rebecca. 2017. 'Creative Diversity: Expanding Software for 3D Human Avatar Design'. In: DiGRA 2017. Swinburne University, Melbourne, Australia. [Conference or Workshop Item]

CR_DiGRA_KHN_RF_EA_17.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial.

Download (133kB) | Preview

Abstract or Description

This research designs 3D human avatar generation software for amateur creative users. Currently available software relies on limiting the range of possible bodies that the user is able to create, within the boundaries of normative physicality, in order to simplify interaction for users without 3D modeling skills. Rather than artificially limiting user output, we are creating open source software that expands the range of bodies able to be represented in program, following a user centered design process to implement direct manipulation techniques extrapolated from artistic practice. This paper describes the background context, aims, and current research activities related to creating this software.

Item Type:

Conference or Workshop Item (Other)


Human Avatar, 3D Modelling, Diversity, Software, Design

Departments, Centres and Research Units:



10 April 2017Accepted

Event Location:

Swinburne University, Melbourne, Australia

Item ID:


Date Deposited:

21 Jan 2021 11:04

Last Modified:

21 Jan 2021 11:04


View statistics for this item...

Edit Record Edit Record (login required)