Deep Unsupervised Multi-View Detection of Video Game Stream Highlights
Ringer, Charles and Nicolaou, Mihalis. 2018. 'Deep Unsupervised Multi-View Detection of Video Game Stream Highlights'. In: Foundations on Digital Games 2018. Malmo, Sweden 7-10 August 2018. [Conference or Workshop Item]
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Abstract or Description
We consider the problem of automatic highlight-detection in video game streams. Currently, the vast majority of highlight-detection systems for games are triggered by the occurrence of hard-coded game events (e.g., score change, end-game), while most advanced tools and techniques are based on detection of highlights via visual analysis of game footage. We argue that in the context of game streaming, events that may constitute highlights are not only dependent on game footage, but also on social signals that are conveyed by the streamer during the play session (e.g., when interacting with viewers, or when commenting and reacting to the game). In this light, we present a multi-view unsupervised deep learning methodology for novelty-based highlight detection. The method jointly analyses both game footage and social signals such as the players facial expressions and speech, and shows promising results for generating highlights on streams of popular games such as Player Unknown's Battlegrounds.
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Conference or Workshop Item (Paper) |
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Event Location: |
Malmo, Sweden |
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Date range: |
7-10 August 2018 |
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Item ID: |
24109 |
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Date Deposited: |
19 Sep 2018 08:58 |
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Last Modified: |
29 Apr 2020 16:53 |
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