Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry
Lai, Gorm; Latham, William and Leymarie, Frederic Fol. 2020. Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry. Proceedings of the International Conference on the Foundations of Digital Games, [Article]
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Abstract or Description
While the games industry is moving towards procedural content
generation (PCG) with tools available under popular platforms such as Unreal, Unity or Houdini, and video game titles like No Man’s Sky and Horizon Zero Dawn taking advantage ofPCG, the gap between academia and industry is as wide as it has ever been, in terms of communication and sharing methods. One of the authors, has worked on both sides of this gap and in an effort to shorten it and increase the synergy between the two sectors, has identified three design pillars for PCG using mixed-initiative interfaces. The three pillars are Respect Designer Control, Respect the Creative Process and Respect Existing Work Processes. Respecting designer control is about creating a tool that gives enough control to bring out the designer’s vision. Respecting the creative process concerns itself with having a feedback loop that is short enough, that the creative process is not disturbed. Respecting existing work processes means that a PCG tool should plug in easily to existing asset pipelines. As academics and communicators, it is surprising that publications often do not describe ways for developers to use our work or lack considerations for how a piece ofwork might fit into existing content pipelines.
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Article |
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Keywords: |
game design, procedural content, procedural content generation, games industry, mixed-initiative, co-creative agent, AI assisted game design |
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Dates: |
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Item ID: |
29995 |
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Date Deposited: |
29 Apr 2021 10:22 |
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Last Modified: |
29 Apr 2021 11:05 |
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Peer Reviewed: |
Yes, this version has been peer-reviewed. |
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