The Effects of a Soundtrack on Board Game Player Experience

Farkas, Timea; Denisova, Alena; Wiseman, Sarah and Fiebrink, Rebecca. 2022. 'The Effects of a Soundtrack on Board Game Player Experience'. In: CHI Conference on Human Factors in Computing Systems (CHI ’22). New Orleans, Louisiana, United States 30 April - 5 May 2022. [Conference or Workshop Item]

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Abstract or Description

Board gaming is a popular hobby that increasingly features the inclusion of technology, yet little research has sought to under- stand how board game player experience is impacted by digital augmentation or to inform the design of new technology-enhanced games. We present a mixed-methods study exploring how the presence of music and sound effects impacts the player experience of a board game. We found that the soundtrack increased the enjoyment and tension experienced by players during game play. We also found that a soundtrack provided atmosphere surrounding the gaming experience, though players did not necessarily experience this as enhancing the world-building capabilities of the game. We discuss how our findings can inform the design of new games and soundtracks as well as future research into board game player experience.

Item Type:

Conference or Workshop Item (Paper)

Identification Number (DOI):

https://doi.org/10.1145/3491102.3502110

Keywords:

Player Experience, Soundtrack, Music, Board Games, Enjoyment, Tension, Thematicness, Atmosphere

Departments, Centres and Research Units:

Computing
Computing > Embodied AudioVisual Interaction Group (EAVI)

Dates:

DateEvent
16 February 2022Accepted
29 April 2022Published

Event Location:

New Orleans, Louisiana, United States

Date range:

30 April - 5 May 2022

Item ID:

31583

Date Deposited:

14 Mar 2022 15:10

Last Modified:

20 Dec 2023 14:12

URI:

https://research.gold.ac.uk/id/eprint/31583

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