Frisson Waves: Exploring Automatic Detection, Triggering and Sharing of Aesthetic Chills in Music Performances

He, Yan; Chernyshov, George; Han, Jiawen; Zheng, Dingding; Thomsen, Ragnar; Hynds, Danny; Liu, Muyu; Yang, Yuehui; Ju, Yulan; Pai, Yun Suen; Minamizawa, Kouta; Kunze, Kai and Ward, Jamie A. 2022. Frisson Waves: Exploring Automatic Detection, Triggering and Sharing of Aesthetic Chills in Music Performances. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 6(3), 118. ISSN 2474-9567 [Article]

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Abstract or Description

Frisson is the feeling and experience of physical reactions such as shivers, tingling skin, and goosebumps. Using entrainment
through facilitating interpersonal transmissions of embodied sensations, we present "Frisson Waves" with the aim to enhance
live music performance experiences. "Frisson Waves" is an exploratory real-time system to detect, trigger and share frisson
in a wave-like pattern over audience members during music performances. The system consists of a physiological sensing
wristband for detecting frisson and a thermo-haptic neckband for inducing frisson. In a controlled environment, we evaluate
detection (n=19) and triggering of frisson (n=15). Based on our findings, we conducted an in-the-wild music concert with
48 audience members using our system to share frisson. This paper summarizes a framework for accessing, triggering and
sharing frisson. We report our research insights, lessons learned, and limitations of "Frisson Waves".

Yan He, George Chernyshov, Jiawen Han, Dingding Zheng, Ragnar Thomsen, Danny Hynds, Muyu Liu, Yuehui Yang, Yulan
Ju, Yun Suen Pai, Kouta Minamizawa, Kai Kunze, and Jamie A Ward

Item Type:

Article

Identification Number (DOI):

https://doi.org/10.1145/3550324

Additional Information:

"© 2022 Association for Computing Machinery. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, http://dx.doi.org/10.1145/3550324."

This work is partially supported by the Cybernetic Being project under JST Moonshot R&D Program (Grant number JPMJMS2013).

Keywords:

Interaction techniques; Interaction devices; Interactive systems and tools; Participatory design; Collaborative and social computing; wearable computing; frisson; haptics; live performance; physiological sensing

Departments, Centres and Research Units:

Computing

Dates:

DateEvent
2 August 2022Accepted
7 September 2022Published

Item ID:

32106

Date Deposited:

19 Oct 2022 12:46

Last Modified:

21 Oct 2022 01:36

Peer Reviewed:

Yes, this version has been peer-reviewed.

URI:

https://research.gold.ac.uk/id/eprint/32106

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