Towards a Framework Using Sonic Expression as a Gaming Mechanic for Immersive Playing Experiences in VR Games

Brigden, Alexander. 2024. Towards a Framework Using Sonic Expression as a Gaming Mechanic for Immersive Playing Experiences in VR Games. Doctoral thesis, Goldsmiths, University of London [Thesis]

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Abstract or Description

This practice-based thesis addresses how sonic expression can be used within game design to make immersive, engaging playing experiences. The use of sound in games immersion is often a passive response to the player’s in-game interaction. Could this immersion be increased by offering the player a broader range of interaction methods for sound expression? Would this alter the overall playing experience of the game? By creating games with novel game challenges that incorporate inventive in-game sound interaction methods, this research studies the impact that sonic expression has on the playing experience. We particularly focus on player immersion, determining whether increasing the depth of sonic expression produces measurable change. Screen-based and Virtual Reality platforms are compared to determine the effect of sound interactions within each. How player agency on sound sequencing and game challenge navigation affects agency in the playing experience is also explored. Different sound-design approaches are tested, comparing the use of diegetic and non-diegetic sound and its impact on synchronised player performance and experience. By studying the relationship between sonic expression and its impact on the game challenge and player immersion, we can inform game design practice. This leads to novel game and sound design approaches, highlighting potential new methods for generating procedural content relating to sound interactions. These findings are codified as a conceptual framework, which provides guidelines for sonic expression in game design. The DIVE (Demand, Inclusivity, Versatility, Engagement) framework’s four domains highlight the performative nature of sonic expression, how sound frames the in-game challenge, the openness of sound-challenge space, and the continuity of the use of sound when designing games. Following these guidelines will lead to better immersion and a positive impact on the overall playing experience. This research benefits the field of game design research while also providing much-needed guidance for the use of interactive sound game design practice.

Item Type:

Thesis (Doctoral)

Identification Number (DOI):

https://doi.org/10.25602/GOLD.00037875

Keywords:

Sonic expression, immersion, games, interaction, VR games, player experience, gaming mechanic, challenge, interactive, sound-design, game-design, framework, practice-based

Departments, Centres and Research Units:

Computing

Date:

31 October 2024

Item ID:

37875

Date Deposited:

21 Nov 2024 14:59

Last Modified:

21 Nov 2024 16:40

URI:

https://research.gold.ac.uk/id/eprint/37875

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