On Mixed-Initiative Content Creation for Video Games
Lai, Gorm; Leymarie, Frederic Fol and Latham, William. 2022. On Mixed-Initiative Content Creation for Video Games. IEEE Transactions on Games, 14(4), pp. 543-557. ISSN 2475-1502 [Article]
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Abstract or Description
In this article, we present a survey of mixed-initiative methods for the creation of content for video games. We also propose a definition of what mixed initiative implies, as the term lacks a clear specification. The survey includes works not directly aimed at video games but which create content that can potentially be used in games, such as art programs utilizing mixed initiative. Furthermore, we highlight research areas that overlap wholly or partly with mixed initiative, such as casual creators, explainable artificial intelligence, or interactive evolutionary computation. We examine these and several other topics in the context of mixed initiative. Finally, we provide a catalogue of typical techniques and challenges connected with mixed initiative before considering future directions.
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Article |
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Additional Information: |
Funding: This work was supported in part by the Engineering and Physical Sciences Research Council Centre for Doctoral Training in Intelligent Games and Game Intelligence under Grant EP/L015846/1. |
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Keywords: |
Co-creativity, experience-driven procedural content generation (EDPCG), interactive evolutionary computation (IEC), mixed initiative, mutant shopping, procedural content generation (PCG), procedural content generation via machine learning (PCGML), user fatigue, video games. |
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Item ID: |
38005 |
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Date Deposited: |
18 Dec 2024 09:46 |
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Last Modified: |
18 Dec 2024 09:46 |
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Peer Reviewed: |
Yes, this version has been peer-reviewed. |
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