Setting the Stage: Using Virtual Reality to Assess the Effects of Music Performance Anxiety in Pianists
ThompSon, Nicalia; Pan, Xueni and Herrojo Ruiz, Maria. 2025. Setting the Stage: Using Virtual Reality to Assess the Effects of Music Performance Anxiety in Pianists. IEEE Transactions on Visualization and Computer Graphics, ISSN 1077-2626 [Article] (In Press)
|
Text
MusicAnxiety_cameraReady.pdf - Accepted Version Download (13MB) | Preview |
Abstract or Description
Music Performance Anxiety (MPA) is highly prevalent among musicians and often debilitating, associated with changes in cognitive, emotional, behavioral, and physiological responses to performance situations. Efforts have been made to create simulated performance environments in conservatoires and Virtual Reality (VR) to assess their effectiveness in managing MPA. Despite these advances, results have been mixed, underscoring the need for controlled experimental designs and joint analyses of performance, physiology, and subjective ratings in these settings. Furthermore, the broader application of simulated performance environments for at-home use and laboratory studies on MPA remains limited. We designed VR scenarios to induce MPA in pianists and embedded them within a controlled within-subject experimental design to systematically assess their effects on performance, physiology, and anxiety ratings. Twenty pianists completed a performance task under two conditions: a public 'Audition' and a private 'Studio' rehearsal. Participants experienced VR pre-performance settings before transitioning to live piano performances in the real world. We measured subjective anxiety, performance (MIDI data), and heart rate variability (HRV). Compared to the Studio condition, pianists in the Audition condition reported higher somatic anxiety ratings and demonstrated an increase in performance accuracy over time, with a reduced error rate. Additionally, their performances were faster and featured increased note intensity. No concurrent changes in HRV were observed. These results validate the potential of VR to induce MPA, enhancing pitch accuracy and invigorating tempo and dynamics. We discuss the strengths and limitations of this approach to develop VR-based interventions to mitigate the debilitating effects of MPA.
Item Type: |
Article |
||||
Additional Information: |
“© 2025 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.” |
||||
Keywords: |
Virtual Reality, Performing Arts, Virtual Characters |
||||
Departments, Centres and Research Units: |
|||||
Dates: |
|
||||
Item ID: |
38202 |
||||
Date Deposited: |
22 Jan 2025 13:21 |
||||
Last Modified: |
22 Jan 2025 19:09 |
||||
Peer Reviewed: |
Yes, this version has been peer-reviewed. |
||||
URI: |
View statistics for this item...
Edit Record (login required) |