Using Virtual Reality to Investigate the Emergence of Gaze Conventions in Interpersonal Coordination
Mills, G. and Boschker, R.. 2022. 'Using Virtual Reality to Investigate the Emergence of Gaze Conventions in Interpersonal Coordination'. In: 24th International Conference on Human-Computer Interaction, HCII 2022. Virtual Event 26 June - 1 July 2022. [Conference or Workshop Item]
No full text availableAbstract or Description
Gaze plays a central role in regulating turn-taking, but it is currently unclear whether the turn-taking signals of eye gaze are static and fixed, or whether they can be negotiated by participants during interaction. To address this question, participants play a novel collaborative task, in virtual reality. The task is played by 3 participants, and is inspired by games such as Guitar hero, Rock Band, Beat Saber, and Dance-Dance Revolution. Crucially, the participants are not allowed to use natural language – they may only communicate by looking at each other. Solving the task requires that participants bootstrap a communication system, solely through using their gaze patterns. The results show that participants rapidly conventionalise idiosyncratic routines for coordinating the timing and sequencing of their gaze patterns. This suggests that the turn-taking function of eye-gaze can be flexibly negotiated by interlocutors during interaction.
Item Type: |
Conference or Workshop Item (Poster) |
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Identification Number (DOI): |
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Keywords: |
Dialogue, Transformed social interaction, Eye-gaze, Turn-taking |
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Dates: |
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Event Location: |
Virtual Event |
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Date range: |
26 June - 1 July 2022 |
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Item ID: |
38502 |
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Date Deposited: |
27 Feb 2025 15:37 |
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Last Modified: |
27 Feb 2025 15:37 |
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