Completeness and Collaboration in the Early Design Phase of Learning Games: Do Ideation Cards Provide Scaffolding?
Tahir, Rabail and Wang, Alf Inge. 2021. 'Completeness and Collaboration in the Early Design Phase of Learning Games: Do Ideation Cards Provide Scaffolding?'. In: 23rd HCI International Conference (HCII 2021). Virtual Event 24 - 29 July 2021. [Conference or Workshop Item]
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Abstract or Description
Game-based learning (GBL) has proliferated rapidly in recent years, with both industry and academic research communities calling for collaborative work practices in the educational game design process that need to address all the key GBL aspects and create a shared understanding among team members. Design cards have the potential to improve idea generation and communication between stakeholders. However, potential scaffolding for completeness (focusing on all key GBL dimensions) and collaboration (working together to produce something) in learning game design are not explored. Therefore, in this paper, we investigate how this design approach can scaffold for collaboration and completeness in the early phase of the learning game design process using a card-based GBL ideation toolkit in design workshops. Seven teams were analyzed using design artifacts and video recordings of the workshop session. The results are encouraging in terms of the applicability of ideation cards in the GBL design process to scaffold completeness and collaboration.
Item Type: |
Conference or Workshop Item (Paper) |
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Keywords: |
Game-based learning design, Learning games, Collaboration, Completeness, Early design process, Ideation |
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Dates: |
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Event Location: |
Virtual Event |
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Date range: |
24 - 29 July 2021 |
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Item ID: |
39476 |
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Date Deposited: |
04 Sep 2025 08:32 |
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Last Modified: |
04 Sep 2025 08:32 |
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