Items Authored/Edited by Kavan, L

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Number of items: 6.

Kavan, L; Collins, Steven; Zara, J and O'Sullivan, C. 2008. Geometric Skinning with Approximate Dual Quaternion Blending. ACM Transactions on Graphics, 27(3), ISSN 0730-0301 [Article]

Kavan, L; Dobbyn, S; Collins, Steven; Zara, J and O'Sullivan, C. 2008. Polyposters: 2D Polygonal Impostors for 3D Crowds. ACM Symposium on Interactive 3D Graphics and Games, pp. 149-155. [Article]

Collins, Steven; Kavan, L; Zara, J and O'Sullivan, C. 2007. Skinning with Dual Quaternions. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, [Article]

Kavan, L and Collins, Steven. 2007. 'Dual Quaternions, An Introduction & Applications in Real-time Games'. In: Proceedings of Game Developers Conference GDC07. San Francisco, United States. [Conference or Workshop Item]

Dobbyn, S; McDonnell, R; Kavan, L and Collins, Steven. 2006. Clothing the Masses: Real-Time Clothed Crowds With Variation. Eurographics 2006 Short Papers Proceedings., pp. 103-106. [Article]

Kavan, L; Collins, Steven; O'Sullivan, C and Zara, J. 2006. Dual Quaternions for Rigid Transformation Blending. Technical report TCD-CS-2006-46, [Article]

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