Browse by Goldsmiths authors: Lai, Gorm

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Number of items: 7.

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Lai, Gorm and Vecchi, Ilaria. 2024. Formal Constraints and Creativity: Connecting Game Jams, Dogma ’95, the Demo Scene, OuBaPo, and Renga poets. Games and Culture, ISSN 1555-4120 [Article] (In Press)

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Lai, Gorm and Khosmood, Foaad. 2022. What is a Game Jam? In: Allan Fowler and Foaad Khosmood, eds. Game Jams – History, Technology, and Organisation. Cham, Switzerland: Springer, pp. 1-20. ISBN 9783031151866 [Book Section]

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Lai, Gorm; Leymarie, Frederic Fol and Latham, William. 2022. On Mixed-Initiative Content Creation for Video Games. IEEE Transactions on Games, 14(4), pp. 543-557. ISSN 2475-1502 [Article]

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Lai, Gorm; Kultima, Annakaisa; Khosmood, Foaad; Pirker, Johanna; Fowler, Allan; Vecchi, Ilaria; Latham, William and Leymarie, Frederic Fol. 2021. 'Two Decades of Game Jams'. In: ICGJ 2021: Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events. Montreal, Canada 2 August 2021. [Conference or Workshop Item]

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Lai, Gorm; Leymarie, Frederic Fol; Latham, William; Arita, Takaya and Suzuki, Reiji. 2021. Virtual Creature Morphology - A Review. Computer Graphics Forum, 40(2), pp. 659-681. ISSN 0167-7055 [Article]

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Lai, Gorm; Latham, William and Leymarie, Frederic Fol. 2020. Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry. Proceedings of the International Conference on the Foundations of Digital Games, [Article]

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Lai, Gorm; Erenli, Kai; Khosmood, Foaad and Latham, William. 2019. Introducing: The Game Jam License. Proceedings of The Fourteenth International Conference on the Foundations of Digital Games, [Article]

This list was generated on Sun Dec 22 04:05:23 2024 GMT.