Browse by Goldsmiths authors: Lai, Gorm
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Number of items: 7.
Lai, Gorm and Vecchi, Ilaria.
2024.
Formal Constraints and Creativity: Connecting Game Jams, Dogma ’95, the Demo Scene, OuBaPo, and Renga poets.
Games and Culture,
ISSN 1555-4120
[Article]
(In Press)
Lai, Gorm and Khosmood, Foaad.
2022.
What is a Game Jam?
In: Allan Fowler and Foaad Khosmood, eds.
Game Jams – History, Technology, and Organisation.
Cham, Switzerland: Springer, pp. 1-20.
ISBN 9783031151866
[Book Section]
Lai, Gorm; Leymarie, Frederic Fol and Latham, William.
2022.
On Mixed-Initiative Content Creation for Video Games.
IEEE Transactions on Games, 14(4),
pp. 543-557.
ISSN 2475-1502
[Article]
Lai, Gorm; Kultima, Annakaisa; Khosmood, Foaad; Pirker, Johanna; Fowler, Allan; Vecchi, Ilaria; Latham, William and Leymarie, Frederic Fol.
2021.
'Two Decades of Game Jams'.
In: ICGJ 2021: Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events. Montreal, Canada 2 August 2021.
[Conference or Workshop Item]
Lai, Gorm; Leymarie, Frederic Fol; Latham, William; Arita, Takaya and Suzuki, Reiji.
2021.
Virtual Creature Morphology - A Review.
Computer Graphics Forum, 40(2),
pp. 659-681.
ISSN 0167-7055
[Article]
Lai, Gorm; Latham, William and Leymarie, Frederic Fol.
2020.
Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry.
Proceedings of the International Conference on the Foundations of Digital Games,
[Article]
Lai, Gorm; Erenli, Kai; Khosmood, Foaad and Latham, William.
2019.
Introducing: The Game Jam License.
Proceedings of The Fourteenth International Conference on the Foundations of Digital Games,
[Article]