Predictive lighting and perception in archaeological representations
Devlin, Kate; Chalmers, Alan and Brown, Duncan. 2003. Predictive lighting and perception in archaeological representations. UNESCO World Heritage in the Digital Age 30th Anniversary Digital Congress, [Article]No full text available
Official URL: http://doc.gold.ac.uk/~mas01kd/publications/unesco...
Abstract or Description
The current trend for employing three-dimensional computer graphics to represent archaeological sites is limited because their level of realism cannot be guaranteed. The images that are generated may look realistic, but often no attempt has been made to validate their accuracy. In order for the archaeologist to benefit from computer-generated representations and use them in a meaningful way, virtual past environments must be more than pretty pictures— they must accurately simulate all the physical evidence for the site being modelled.