Two Decades of Evolutionary Art Using Computational Ecosystems and Its Potential for Virtual Worlds

Antunes, Rui Filipe; Leymarie, Frederic Fol and Latham, William. 2014. Two Decades of Evolutionary Art Using Computational Ecosystems and Its Potential for Virtual Worlds. Journal of Virtual Worlds Research, 7(3), [Article]

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Abstract or Description

We analyse works of digital art that use a technique from artificial life (ALife) called
computational ecosystems (CEs). These are systems running on computers where agents are organized
in a hierarchical structure (of a food-chain) and trade token units (of energy and biomass) as a way of
promoting community dynamics. We analyse a collection of forty (40) papers communicating works
developed in the last two decades. We classify each of these works according to an adapted taxonomy.
We then produce a study of cumulative analysis to outline patterns and common features which might
define the field. We conclude on the diversity and heterogeneity of the practice, to assert CEs as a
multimedia generative tool useful in the construction of bio-mimicking ecosystems as well as in the
animation of non-player characters (NPCs) with human-like behaviors in virtual words.

Item Type:

Article

Identification Number (DOI):

https://doi.org/10.4101/jvwr.v7i3.7051

Departments, Centres and Research Units:

Computing

Dates:

DateEvent
August 2014Published

Item ID:

17596

Date Deposited:

31 Mar 2016 07:40

Last Modified:

29 Apr 2020 16:16

Peer Reviewed:

Yes, this version has been peer-reviewed.

URI:

https://research.gold.ac.uk/id/eprint/17596

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