Work In Progress: Sleuth, a programming environment for testing gamification

Katan, Simon and Anstead, Edward. 2020. 'Work In Progress: Sleuth, a programming environment for testing gamification'. In: 2020 IEEE Global Engineering Education Conference (EDUCON). Porto, Portugal 27 - 30 April 2020. [Conference or Workshop Item]

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Abstract or Description

Sleuth is a gamified platform developed as a practical tool for teaching introductory programming to large student cohorts. It focuses on building fluency through repeated practice whilst developing syntactic and conceptual knowledge. The platform is currently used for online and campus-based teaching with around 1200 active students at any given time. We are currently using Sleuth as an iterative testbed for empirically testing theoretical considerations around gamification and automated feedback generation. Our ongoing research investigates effects of varying feedback types on student attainment and optimising student progression.

Item Type:

Conference or Workshop Item (Paper)

Identification Number (DOI):

https://doi.org/10.1109/EDUCON45650.2020.9125098

Additional Information:

(c) 2020, IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

Keywords:

gamification, introductory programming, automated feedback, programming pedagogy

Related URLs:

Departments, Centres and Research Units:

Computing

Dates:

DateEvent
28 January 2020Accepted
25 June 2020Published

Event Location:

Porto, Portugal

Date range:

27 - 30 April 2020

Item ID:

28185

Date Deposited:

11 Feb 2020 16:34

Last Modified:

11 Jun 2021 04:48

URI:

https://research.gold.ac.uk/id/eprint/28185

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