'Video Games and the Cerebral Subject: On Playing Call of Duty: Modern Warfare 3'
Valiaho, Pasi. 2014. 'Video Games and the Cerebral Subject: On Playing Call of Duty: Modern Warfare 3'. Body & Society, 20(3-4), pp. 113-139. ISSN 1357-034X [Article]
No full text availableAbstract or Description
This article engages with the fabrication of experiences in first-person shooter video games. On one hand, it explores the forms of affective and cognitive engagement this novel type of immersive imagery demands of the player. On the other hand, the article speculates on how video games images resonate and coincide with other key practices and imaginations defining the political reality of life today. What (at least according to some accounts) matters most in the politics of life today is a particular locus of mediation – the brain. The ways we imagine ourselves are today characterized by a figure of the ‘cerebral subject’. The article presents an attempt to chart video games imagery in relation to this key contemporary image of who we are, and to consider how the rhythms of the console screen might be seen as emblematic of a more general anthropology of subjectivity today.
Item Type: |
Article |
||||
Identification Number (DOI): |
|||||
Departments, Centres and Research Units: |
|||||
Dates: |
|
||||
Item ID: |
14684 |
||||
Date Deposited: |
09 Nov 2015 14:37 |
||||
Last Modified: |
09 Nov 2015 14:37 |
||||
Peer Reviewed: |
Yes, this version has been peer-reviewed. |
||||
URI: |
Edit Record (login required) |