Towards the Automatic Generation of Fictional Ideas for Games
Llano, Maria Teresa; Cook, Michael; Guckelsberger, Christian; Colton, Simon and Hepworth, Rose. 2014. 'Towards the Automatic Generation of Fictional Ideas for Games'. In: Experimental AI in Games (EXAG’14), a workshop collocated with the tenth annual AAAI conference on artificial intelligence and interactive digital entertainment (AIIDE’14). AAAI Publications. Raleigh, United States. [Conference or Workshop Item]
No full text available
Text
llano_exag14.pdf - Published Version Permissions: Administrator Access Only Download (871kB) |
Abstract or Description
The invention of fictional ideas is often a central pro- cess in the creative production of artefacts such as po- ems, music, paintings and games. Currently, fictional ideation is being studied by the Computational Creativ- ity community within the WHIM European project. The aim of WHIM is to develop the What-If Machine, a soft- ware system capable of inventing, evaluating and pre- senting fictional ideas with cultural value. In this pa- per we explore the potential applications of the What-If Machine in the context of games. Specifically, we pro- pose ways in which the What-If Machine can be used as an assistant for the design of games, by providing ideas about characters, the environment, etc., as well as a creative system during gameplay, through interesting interactions with the player.
Item Type: |
Conference or Workshop Item (Talk) |
||||
Departments, Centres and Research Units: |
|||||
Dates: |
|
||||
Event Location: |
Raleigh, United States |
||||
Item ID: |
21749 |
||||
Date Deposited: |
10 Oct 2017 13:26 |
||||
Last Modified: |
29 Apr 2020 16:39 |
||||
URI: |
View statistics for this item...
Edit Record (login required) |