Browse by Goldsmiths authors: Guckelsberger, Christian
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Number of items: 12.
Conference or Workshop Item
Salge, Christoph; Guckelsberger, Christian; Canaan, Rodrigo and Mahlmann, Tobias.
2018.
'Accelerating Empowerment Computation with UCT Tree Search'.
In: Computational Intelligence and Games. Maastricht, Netherlands 14-17 August 2018.
[Conference or Workshop Item]
Guckelsberger, Christian; Salge, Christoph and Togelius, Julian.
2018.
'New And Surprising Ways to Be Mean: Adversarial NPCs with Coupled Empowerment Minimisation'.
In: Computational Intelligence and Games. Maastricht, Netherlands 14-17 August 2018.
[Conference or Workshop Item]
Roohi, Shaghayegh; Takatalo, Jari; Guckelsberger, Christian and Hämäläinen, Perttu.
2018.
'Review of Intrinsic Motivation in Simulation-based Game Testing'.
In: Conference Human Factors in Computing Systems. Montreal, Canada 21 - 26 April, 2018.
[Conference or Workshop Item]
Guckelsberger, Christian; Salge, Christophe; Gow, Jeremy and Cairns, Paul.
2017.
'Predicting Player Experience Without the Player: An Exploratory Study'.
In: ACM SIGCHI Symposium on Computer-Human Interaction in Play (CHI PLAY). Amsterdam, Netherlands 15-18 October 2017.
[Conference or Workshop Item]
Guckelsberger, Christian; Salge, Christoph and Colton, Simon.
2017.
'Addressing the "Why?" in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency'.
In: Proc. 8th Int. Conf. Computational Creativity, 2017. Atlanta, United States.
[Conference or Workshop Item]
Denisova, Alena; Guckelsberger, Christian and Zendle, David.
2017.
'Challenge in Digital Games: Towards Developing a Measurement Tool'.
In: Proc. 35st ACM Conf. Human Factors in Computing Systems (CHI). Denver, United States.
[Conference or Workshop Item]
Llano, Maria Teresa; Guckelsberger, Christian; Hepworth, Rose; Gow, Jeremy; Corneli, Joseph and Colton, Simon.
2016.
'What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions'.
In: Proceedings of the 7th International Conference on Computational Creativity. Paris, France.
[Conference or Workshop Item]
Guckelsberger, Christian and Salge, Christoph.
2016.
'Does Empowerment Maximisation Allow for Enactive Artificial Agents?'.
In: Proc. 15th Int. Conf. Synthesis and Simulation of Living Systems (ALIFE). Cancun, Mexico.
[Conference or Workshop Item]
Guckelsberger, Christian; Salge, Christoph and Colton, Simon.
2016.
'Intrinsically Motivated General Companion NPCs via Coupled Empowerment Maximisation'.
In: Proc. IEEE Conf. Computational Intelligence in Games (CIG’16). San Torini, Greece.
[Conference or Workshop Item]
Guckelsberger, Christian; Salge, Christoph; Saunders, Rob and Colton, Simon.
2016.
'Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation'.
In: Proc. 7th Int. Conf. Computational Creativity. Paris, France.
[Conference or Workshop Item]
Llano, Maria Teresa; Guckelsberger, Christian; Hepworth, Rose; Gow, Jeremy; Corneli, Joseph and Colton, Simon.
2016.
'What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions'.
In: Proc. 7th Int. Conf. Computational Creativity. Paris, France.
[Conference or Workshop Item]
Llano, Maria Teresa; Cook, Michael; Guckelsberger, Christian; Colton, Simon and Hepworth, Rose.
2014.
'Towards the Automatic Generation of Fictional Ideas for Games'.
In: Experimental AI in Games (EXAG’14), a workshop collocated with the tenth annual AAAI conference on artificial intelligence and interactive digital entertainment (AIIDE’14). AAAI Publications. Raleigh, United States.
[Conference or Workshop Item]