Procedural Audio in Video Games

Yee-King, Matthew and Dall’Avanzi, Igor. 2018. Procedural Audio in Video Games. In: Newton Lee, ed. Encyclopedia of Computer Graphics and Games. Cham, Switzerland: Springer. ISBN 9783319082349 [Book Section]

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Abstract or Description

Procedural audio is a way of making sound and music for video games through the use of generative models which can algorithmically produce material such as sound effects and in-game music.

Item Type:

Book Section

Identification Number (DOI):

https://doi.org/10.1007/978-3-319-08234-9_271-1

Related URLs:

Departments, Centres and Research Units:

Computing

Dates:

DateEvent
26 June 2018Accepted
30 July 2018Published

Item ID:

24027

Date Deposited:

15 Aug 2018 14:21

Last Modified:

15 Jun 2021 10:22

URI:

https://research.gold.ac.uk/id/eprint/24027

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