Procedural Audio in Video Games
Yee-King, Matthew and Dall’Avanzi, Igor. 2018. Procedural Audio in Video Games. In: Newton Lee, ed. Encyclopedia of Computer Graphics and Games. Cham, Switzerland: Springer. ISBN 9783319082349 [Book Section]
No full text available
Text
author.pdf - Accepted Version Permissions: Administrator Access Only Download (87kB) |
Abstract or Description
Procedural audio is a way of making sound and music for video games through the use of generative models which can algorithmically produce material such as sound effects and in-game music.
Item Type: |
Book Section |
||||||
Identification Number (DOI): |
|||||||
Related URLs: |
|
||||||
Departments, Centres and Research Units: |
|||||||
Dates: |
|
||||||
Item ID: |
24027 |
||||||
Date Deposited: |
15 Aug 2018 14:21 |
||||||
Last Modified: |
15 Jun 2021 10:22 |
||||||
URI: |
View statistics for this item...
Edit Record (login required) |