Procedural Audio in Video Games

Yee-King, Matthew and Dall’Avanzi, Igor. 2018. Procedural Audio in Video Games. In: Newton Lee, ed. Encyclopedia of Computer Graphics and Games. Cham, Switzerland: Springer. ISBN 9783319082349 [Book Section]

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Abstract or Description

Procedural audio is a way of making sound and music for video games through the use of generative models which can algorithmically produce material such as sound effects and in-game music.

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26 June 2018Accepted
30 July 2018Published

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15 Aug 2018 14:21

Last Modified:

15 Jun 2021 10:22


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