Apples and Oranges: A Study of “Tend & Befriend” as a Phenomenon in Digital Games
O’Shea, Zoë; Bartle, Richard; Pan, Xueni and Freeman, Jonathan. 2022. 'Apples and Oranges: A Study of “Tend & Befriend” as a Phenomenon in Digital Games'. In: HCI in Games. HCII 2022. Virtual Conference 26 June - 1 July 2022. [Conference or Workshop Item]
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Abstract or Description
This paper describes the process of developing and collecting data for analysis via a Qualtrics survey on “Tend & Befriend Theory” and the Acute Stress Response, i.e. “Fight or Flight Response”. We discuss the constraints and implications of current thinking around “Tend & Befriend”, the descriptive results of our initial study, present a methodology for categorising Tend & Befriend games, frame our results in the context of gaming experience, and outline our next research steps in addition to areas of future interest. Our study suggests that Tend & Befriend can be considered as a concrete phenomenon in games, supported by data. Our findings show some games can be considered as “archetypal” titles, making them useful references for research and discourse.
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Conference or Workshop Item (Paper) |
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Additional Information: |
“This version of the contribution has been accepted for publication, after peer review (when applicable) but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: http://dx.doi.org/10.1007/978-3-031-05637-6_17. Use of this Accepted Version is subject to the publisher’s Accepted Manuscript terms of use https://www.springernature.com/gp/open-research/policies/accepted-manuscript-terms”. |
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Keywords: |
Tend and Befriend, Fight or Flight, Stress Response, Video Game Design |
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Dates: |
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Event Location: |
Virtual Conference |
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Date range: |
26 June - 1 July 2022 |
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Item ID: |
31996 |
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Date Deposited: |
11 Jul 2022 09:11 |
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Last Modified: |
16 Jun 2023 01:26 |
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