Browse by Goldsmiths authors: Freeman, Jonathan
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Number of items: 17.
Article
Florez, Estephania; Cohen, Keren; Ferenczi, Nelli; Linnell, Karina J; Lloyd, Joda; Goddard, Lorna; Kumashiro, Madoka and Freeman, Jonathan.
2020.
Linking Recent Discrimination-Related Experiences and Wellbeing via Social Cohesion and Resilience.
Journal of Positive School Psychology, 4(1),
pp. 92-104.
ISSN 2717-7564
[Article]
Jacucci, Giulio; Barral, Oswald; Daee, Pedram; Wenjel, Markus; Serim, Baris; Ruotsalo, Tuukka; Pluchino, Patrik; Freeman, Jonathan; Gamberini, Luciano; Kaski, Samuel and Blankertz, Benjamin.
2019.
Integrating Neurophysiological Relevance Feedback in Intent Modeling for Information Retrieval.
Journal of the Association for Information Science and Technology, 70(9),
pp. 917-930.
ISSN 2330-1635
[Article]
Fryer, Louise; Freeman, Jonathan and Pring, Linda.
2014.
Touching words is not enough: How visual experience influences haptic-auditory associations in the "Bouba-Kiki" effect.
Cognition, 132(2),
pp. 164-173.
ISSN 0010-0277
[Article]
Collins, Emily and Freeman, Jonathan.
2014.
Video Game Use and Cognitive Performance: Does It Vary with the Presence of Problematic Video Game Use?
Cyberpsychology, Behavior, and Social Networking, 17(3),
pp. 153-159.
ISSN 2152-2715
[Article]
Lessiter, Jane; Freeman, Jonathan; Davidoff, Jules B. and Keogh, Edmund.
2001.
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory.
Presence Teleoperators and Virtual Environments, 10(3),
pp. 282-297.
ISSN 10547460
[Article]
Freeman, Jonathan; Avons, Steve; Meddis, Ray; Pearson, Don E. and Ijsselsteijn, Wijnand.
2000.
Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion Stimuli.
Presence: Teleoperators and Virtual Environments, 9(2),
pp. 149-164.
[Article]
Freeman, Jonathan; Avons, Steve; Pearson, Don E. and Ijsselsteijn, Wijnand.
1999.
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence.
Presence: Teleoperators and Virtual Environments, 8(1),
pp. 1-13.
ISSN 1054-7460
[Article]
Conference or Workshop Item
O’Shea, Zoë; Bartle, Richard; Pan, Xueni and Freeman, Jonathan.
2022.
'Apples and Oranges: A Study of “Tend & Befriend” as a Phenomenon in Digital Games'.
In: HCI in Games. HCII 2022. Virtual Conference 26 June - 1 July 2022.
[Conference or Workshop Item]
Copeman, Matthew and Freeman, Jonathan.
2022.
'Social Anxiety Strategies Through Gaming'.
In: HCI in Games. HCII 2022. Virtual Event 26 June - 1 July 2022.
[Conference or Workshop Item]
Kurta, Leah and Freeman, Jonathan.
2022.
'Targeting IMPACT: A New Psychological Model of User Experience'.
In: HCI in Games. HCII 2022. Virtual Event 26 June - 1 July 2022.
[Conference or Workshop Item]
Jiang, Xiaotian; Pan, Xueni and Freeman, Jonathan.
2022.
'Rereading the Narrative Paradox for Virtual Reality Theatre'.
In: 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Christchurch, New Zealand 12-16 March 2022.
[Conference or Workshop Item]
Freeman, Jonathan; Lessiter, Jane; Borden, Polly; Turner-Brown, Lewis; Kurta, Leah and Ferrari, Eva.
2019.
'The Immersive Audience Experience Evaluation Toolkit'.
In: IBC (International Broadcasting Convention) Technical Papers Conference. Amsterdam, Netherlands 13-16 September 2019.
[Conference or Workshop Item]
O'Shea, Zoe and Freeman, Jonathan.
2019.
'Game Design Frameworks - Where Do We Start?'.
In: The Fourteenth International Conference on the Foundations of Digital Games (FDG ’19). San Luis Obispo, California, United States 26-30 August 2019.
[Conference or Workshop Item]
Lugrin, Jean-Luc; Charles, Fred; Cavazza, Marc; Le Renard, Marc; Freeman, Jonathan and Lessiter, Jane.
2012.
'CaveUDK: a VR game engine middleware'.
In: Proceedings of the 18th ACM symposium on Virtual reality software and technology. Toronto, Canada.
[Conference or Workshop Item]
Other