Browse by Goldsmiths authors: Freeman, Jonathan

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Number of items: 17.

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O’Shea, Zoë; Bartle, Richard; Pan, Xueni and Freeman, Jonathan. 2022. 'Apples and Oranges: A Study of “Tend & Befriend” as a Phenomenon in Digital Games'. In: HCI in Games. HCII 2022. Virtual Conference 26 June - 1 July 2022. [Conference or Workshop Item]

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Copeman, Matthew and Freeman, Jonathan. 2022. 'Social Anxiety Strategies Through Gaming'. In: HCI in Games. HCII 2022. Virtual Event 26 June - 1 July 2022. [Conference or Workshop Item]

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Kurta, Leah and Freeman, Jonathan. 2022. 'Targeting IMPACT: A New Psychological Model of User Experience'. In: HCI in Games. HCII 2022. Virtual Event 26 June - 1 July 2022. [Conference or Workshop Item]

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Jiang, Xiaotian; Pan, Xueni and Freeman, Jonathan. 2022. 'Rereading the Narrative Paradox for Virtual Reality Theatre'. In: 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Christchurch, New Zealand 12-16 March 2022. [Conference or Workshop Item]

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Freeman, Jonathan; Lessiter, Jane; Borden, Polly; Turner-Brown, Lewis; Kurta, Leah and Ferrari, Eva. 2019. 'The Immersive Audience Experience Evaluation Toolkit'. In: IBC (International Broadcasting Convention) Technical Papers Conference. Amsterdam, Netherlands 13-16 September 2019. [Conference or Workshop Item]

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Jacucci, Giulio; Barral, Oswald; Daee, Pedram; Wenjel, Markus; Serim, Baris; Ruotsalo, Tuukka; Pluchino, Patrik; Freeman, Jonathan; Gamberini, Luciano; Kaski, Samuel and Blankertz, Benjamin. 2019. Integrating Neurophysiological Relevance Feedback in Intent Modeling for Information Retrieval. Journal of the Association for Information Science and Technology, 70(9), pp. 917-930. ISSN 2330-1635 [Article]

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O'Shea, Zoe and Freeman, Jonathan. 2019. 'Game Design Frameworks - Where Do We Start?'. In: The Fourteenth International Conference on the Foundations of Digital Games (FDG ’19). San Luis Obispo, California, United States 26-30 August 2019. [Conference or Workshop Item]

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Collins, Emily and Freeman, Jonathan. 2014. Video Game Use and Cognitive Performance: Does It Vary with the Presence of Problematic Video Game Use? Cyberpsychology, Behavior, and Social Networking, 17(3), pp. 153-159. ISSN 2152-2715 [Article]

Collins, Emily and Freeman, Jonathan. 2013. Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies? Computers in Human Behavior, 29(5), pp. 1933-1940. ISSN 0747-5632 [Article]

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Lugrin, Jean-Luc; Charles, Fred; Cavazza, Marc; Le Renard, Marc; Freeman, Jonathan and Lessiter, Jane. 2012. 'CaveUDK: a VR game engine middleware'. In: Proceedings of the 18th ACM symposium on Virtual reality software and technology. Toronto, Canada. [Conference or Workshop Item]

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Lessiter, Jane; Freeman, Jonathan; Davidoff, Jules B. and Keogh, Edmund. 2001. A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory. Presence Teleoperators and Virtual Environments, 10(3), pp. 282-297. ISSN 10547460 [Article]

Ijsselsteijn, Wijnand; de Ridder, Huib; Freeman, Jonathan; Avons, Steve and Bouwhuis, Don. 2001. Effects of Stereoscopic Presentation, Image Motion, and Screen Size on Subjective and Objective Corroborative Measures of Presence. Presence Teleoperators and Virtual Environments, 10(3), pp. 298-311. ISSN 10547460 [Article]

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Freeman, Jonathan; Avons, Steve; Meddis, Ray; Pearson, Don E. and Ijsselsteijn, Wijnand. 2000. Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion Stimuli. Presence: Teleoperators and Virtual Environments, 9(2), pp. 149-164. [Article]

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Freeman, Jonathan; Avons, Steve; Pearson, Don E. and Ijsselsteijn, Wijnand. 1999. Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence. Presence: Teleoperators and Virtual Environments, 8(1), pp. 1-13. ISSN 1054-7460 [Article]

This list was generated on Thu Dec 19 04:12:08 2024 GMT.