Using Machine Learning to Support Pedagogy in the Arts
Fiebrink, Rebecca. 2013. Using Machine Learning to Support Pedagogy in the Arts. Personal and Ubiquitous Computing, 17(8), pp. 1631-1635. ISSN 1617-4909 [Article]
No full text availableAbstract or Description
Teaching artistic skills to children presents a unique challenge: High-level creative and social elements of an artistic discipline are often the most engaging and the most likely to sustain student enthusiasm, but these skills rely on low-level sensorimotor capabilities, and in some cases rote knowledge, which are often tedious to develop. We hypothesize that computer-based learning can play a critical role in connecting “bottom-up” (sensorimotor-first) learning in the arts to “top-down” (creativity-first) learning, by employing machine learning and artificial intelligence techniques that can play the role of the sensorimotor expert. This approach allows learners to experience components of higher-level creativity and social interaction even before developing the prerequisite sensorimotor skills or academic knowledge.
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Article |
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Keywords: |
Machine learning, Education, Creativity |
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Departments, Centres and Research Units: |
Computing |
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Item ID: |
9425 |
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Date Deposited: |
04 Nov 2013 11:09 |
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Last Modified: |
27 Apr 2021 12:54 |
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Peer Reviewed: |
Yes, this version has been peer-reviewed. |
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