Items Authored/Edited by Cole, Tom

Up a level
Export as [feed] Atom [feed] RSS
Group by: Item Type | Date | No Grouping
Jump to: 2022 | 2021 | 2016 | 2015
Number of items: 7.

2022

[img]
Preview
Cole, Tom and Gillies, Marco. 2022. 'Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory'. In: CHI '22: ACM CHI Conference on Human Factors in Computing Systems. New Orleans, LA, United States 30 April - 5 May 2022. [Conference or Workshop Item]

[img]
Preview
Cole, Tom and Gillies, Marco. 2022. 'More than a bit of coding: (un-)Grounded (non-)Theory in HCI'. In: CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI ’22 Extended Abstracts). New Orleans, LA, United States 30 April - 5 May 2022. [Conference or Workshop Item]

2021

[img]
Preview
Cole, Tom and Gillies, Marco. 2021. Thinking and Doing: Challenge, Agency, and the Eudaimonic Experience in Video Games. Games and Culture, 16(2), pp. 187-207. ISSN 1555-4120 [Article]

[img]
Preview
Cole, Tom. 2021. "Moments to Talk About": Designing for the Eudaimonic Gameplay Experience. Doctoral thesis, Goldsmiths, University of London [Thesis]

2016

[img]
Preview
Salisbury, John H. and Cole, Tom. 2016. Grounded Theory in Games Research: Making the Case and Exploring the Options. DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG, 13(1), ISSN 2342-9666 [Article]

2015

[img]
Preview
Cole, Tom; Cairns, Paul and Gillies, Marco. 2015. 'Emotional and Functional Challenge in Core and Avant-garde Games'. In: CHI Play 2015. London, United Kingdom. [Conference or Workshop Item]

[img]
Preview
Cole, Tom. 2015. 'The Tragedy of Betraya: How the design of Ico and Shadow of the Colossus elicits emotion'. In: Proceedings of DiGRA 2015: Diversity of play: Games – Cultures - Identities.. Luneberg, Germany. [Conference or Workshop Item]

This list was generated on Sun Dec 22 03:17:01 2024 GMT.