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Browse by Goldsmiths authors:
Collins, Steven
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Number of items:
16
.
2011
Collins, Steven
;
O'Brien, C
and
Dingliana, J
. 2011.
'Spacetime Vertex Constraints for Dynamically-based Adaptation of Motion Captured Animation'.
In:
2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, SCA 2011
. Vancover, BC, Canada. [Conference or Workshop Item]
2010
Sykora, D
;
Sedlacek, D
;
Jinchao, S
;
Dingliana, J
and
Collins, Steven
. 2010.
Adding Depth to Cartoons Using Sparse Depth (In)equalities.
Computer Graphics Forum
, 29(2), pp. 615-623. ISSN 0167-7055 [Article]
Collins, Steven
;
Tharakan, N
and
O'Brien, C
. 2010.
Real-time Geometry Aware Motion Planning.
Computer Graphics International
, [Article]
2009
Sykora, D
;
Dingliana, J
and
Collins, Steven
. 2009.
'As-rigid-as-possible Image Registration for Hand-drawn Cartoon Animations'.
In:
Proc. of International Symposium on Non-photorealistic Animation and Rendering
. New Orleans, Louisiana, United States. [Conference or Workshop Item]
Sykora, D
;
Dingliana, J
and
Collins, Steven
. 2009.
LazyBrush: Flexible Painting Tool for Hand-drawn Cartoon Animations.
Computer Graphics Forum
, 28(2), pp. 599-608. ISSN 0167-7055 [Article]
2008
Van Eyck, T
;
O'Connell, I
and
Collins, Steven
. 2008.
'Simulating Massive Crowds on the Playstation 3'.
In:
2nd International Workshop on CELL Broadband Engine Systems
. Shanghai, China. [Conference or Workshop Item]
McDonnell, R.
;
Larkin, M.
;
Dobbyn, S.
;
Collins, Steven
and
O'Sullivan, C.
. 2008.
Clone Attack! Perception of Crowd Variety.
ACM Transactions on Graphics
, 27(3), [Article]
Kavan, L
;
Collins, Steven
;
Zara, J
and
O'Sullivan, C
. 2008.
Geometric Skinning with Approximate Dual Quaternion Blending.
ACM Transactions on Graphics
, 27(3), ISSN 0730-0301 [Article]
Kavan, L
;
Dobbyn, S
;
Collins, Steven
;
Zara, J
and
O'Sullivan, C
. 2008.
Polyposters: 2D Polygonal Impostors for 3D Crowds.
ACM Symposium on Interactive 3D Graphics and Games
, pp. 149-155. [Article]
2007
Fowler, C
and
Collins, Steven
. 2007.
'Implementing the RT2 Real-Time Ray-Tracing System'.
In:
Eurographics Ireland Workshop
. Dublin, Ireland. [Conference or Workshop Item]
Collins, Steven
;
Kavan, L
;
Zara, J
and
O'Sullivan, C
. 2007.
Skinning with Dual Quaternions.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
, [Article]
Kavan, L
and
Collins, Steven
. 2007.
'Dual Quaternions, An Introduction & Applications in Real-time Games'.
In:
Proceedings of Game Developers Conference GDC07
. San Francisco, United States. [Conference or Workshop Item]
2006
Dobbyn, S
;
McDonnell, R
;
Kavan, L
and
Collins, Steven
. 2006.
Clothing the Masses: Real-Time Clothed Crowds With Variation.
Eurographics 2006 Short Papers Proceedings.
, pp. 103-106. [Article]
Kavan, L
;
Collins, Steven
;
O'Sullivan, C
and
Zara, J
. 2006.
Dual Quaternions for Rigid Transformation Blending.
Technical report TCD-CS-2006-46
, [Article]
O'Conor, K
;
O'Sullivan, C
and
Collins, Steven
. 2006.
Isosurface Extraction on the Cell Processor.
Proceedings of Eurographics Ireland
, pp. 57-64. [Article]
McDonnell, R
;
Dobbyn, S
;
Collins, Steven
and
O'Sullivan, C
. 2006.
Perceptual evaluation of LOD clothing for virtual humans.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
, pp. 117-126. [Article]
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