Browse by Goldsmiths authors: Collins, Steven

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Number of items: 16.

Collins, Steven; O'Brien, C and Dingliana, J. 2011. 'Spacetime Vertex Constraints for Dynamically-based Adaptation of Motion Captured Animation'. In: 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, SCA 2011. Vancover, BC, Canada. [Conference or Workshop Item]

Sykora, D; Sedlacek, D; Jinchao, S; Dingliana, J and Collins, Steven. 2010. Adding Depth to Cartoons Using Sparse Depth (In)equalities. Computer Graphics Forum, 29(2), pp. 615-623. ISSN 0167-7055 [Article]

Collins, Steven; Tharakan, N and O'Brien, C. 2010. Real-time Geometry Aware Motion Planning. Computer Graphics International, [Article]

Sykora, D; Dingliana, J and Collins, Steven. 2009. 'As-rigid-as-possible Image Registration for Hand-drawn Cartoon Animations'. In: Proc. of International Symposium on Non-photorealistic Animation and Rendering. New Orleans, Louisiana, United States. [Conference or Workshop Item]

Sykora, D; Dingliana, J and Collins, Steven. 2009. LazyBrush: Flexible Painting Tool for Hand-drawn Cartoon Animations. Computer Graphics Forum, 28(2), pp. 599-608. ISSN 0167-7055 [Article]

Van Eyck, T; O'Connell, I and Collins, Steven. 2008. 'Simulating Massive Crowds on the Playstation 3'. In: 2nd International Workshop on CELL Broadband Engine Systems. Shanghai, China. [Conference or Workshop Item]

McDonnell, R.; Larkin, M.; Dobbyn, S.; Collins, Steven and O'Sullivan, C.. 2008. Clone Attack! Perception of Crowd Variety. ACM Transactions on Graphics, 27(3), [Article]

Kavan, L; Collins, Steven; Zara, J and O'Sullivan, C. 2008. Geometric Skinning with Approximate Dual Quaternion Blending. ACM Transactions on Graphics, 27(3), ISSN 0730-0301 [Article]

Kavan, L; Dobbyn, S; Collins, Steven; Zara, J and O'Sullivan, C. 2008. Polyposters: 2D Polygonal Impostors for 3D Crowds. ACM Symposium on Interactive 3D Graphics and Games, pp. 149-155. [Article]

Fowler, C and Collins, Steven. 2007. 'Implementing the RT2 Real-Time Ray-Tracing System'. In: Eurographics Ireland Workshop. Dublin, Ireland. [Conference or Workshop Item]

Collins, Steven; Kavan, L; Zara, J and O'Sullivan, C. 2007. Skinning with Dual Quaternions. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, [Article]

Kavan, L and Collins, Steven. 2007. 'Dual Quaternions, An Introduction & Applications in Real-time Games'. In: Proceedings of Game Developers Conference GDC07. San Francisco, United States. [Conference or Workshop Item]

Dobbyn, S; McDonnell, R; Kavan, L and Collins, Steven. 2006. Clothing the Masses: Real-Time Clothed Crowds With Variation. Eurographics 2006 Short Papers Proceedings., pp. 103-106. [Article]

Kavan, L; Collins, Steven; O'Sullivan, C and Zara, J. 2006. Dual Quaternions for Rigid Transformation Blending. Technical report TCD-CS-2006-46, [Article]

O'Conor, K; O'Sullivan, C and Collins, Steven. 2006. Isosurface Extraction on the Cell Processor. Proceedings of Eurographics Ireland, pp. 57-64. [Article]

McDonnell, R; Dobbyn, S; Collins, Steven and O'Sullivan, C. 2006. Perceptual evaluation of LOD clothing for virtual humans. Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, pp. 117-126. [Article]

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