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Goldsmiths - University of London

Browse by Goldsmiths authors: Guckelsberger, Christian

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Number of items: 10.

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Guckelsberger, Christian; Salge, Christoph; Gow, Jeremy and Cairns, Paul. 2017. 'Predicting Player Experience Without the Player. An Exploratory Study'. In: Proc. ACM Symp. on Computer-Human Interaction in Play (CHIPlay’17). Amsterdam, Netherlands. [Conference or Workshop Item] (Forthcoming)

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Guckelsberger, Christian; Salge, Christophe; Gow, Jeremy and Cairns, Paul. 2017. 'Predicting Player Experience Without the Player: An Exploratory Study'. In: ACM SIGCHI Symposium on Computer-Human Interaction in Play (CHI PLAY). Amsterdam, Netherlands 15-18 October 2017. [Conference or Workshop Item] (Forthcoming)

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Guckelsberger, Christian; Salge, Christoph and Colton, Simon. 2017. 'Addressing the "Why?" in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency'. In: Proc. 8th Int. Conf. Computational Creativity, 2017. Atlanta, United States. [Conference or Workshop Item]

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Denisova, Alena; Guckelsberger, Christian and Zendle, David. 2017. 'Challenge in Digital Games: Towards Developing a Measurement Tool'. In: Proc. 35st ACM Conf. Human Factors in Computing Systems (CHI). Denver, United States. [Conference or Workshop Item]

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Llano, Maria Teresa; Guckelsberger, Christian; Hepworth, Rose; Gow, Jeremy; Corneli, Joseph and Colton, Simon. 2016. 'What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions'. In: Proceedings of the 7th International Conference on Computational Creativity. Paris, France. [Conference or Workshop Item]

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Guckelsberger, Christian and Salge, Christoph. 2016. 'Does Empowerment Maximisation Allow for Enactive Artificial Agents?'. In: Proc. 15th Int. Conf. Synthesis and Simulation of Living Systems (ALIFE). Cancun, Mexico. [Conference or Workshop Item]

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Guckelsberger, Christian; Salge, Christoph and Colton, Simon. 2016. 'Intrinsically Motivated General Companion NPCs via Coupled Empowerment Maximisation'. In: Proc. IEEE Conf. Computational Intelligence in Games (CIG’16). San Torini, Greece. [Conference or Workshop Item]

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Guckelsberger, Christian; Salge, Christoph; Saunders, Rob and Colton, Simon. 2016. 'Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation'. In: Proc. 7th Int. Conf. Computational Creativity. Paris, France. [Conference or Workshop Item]

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Llano, Maria Teresa; Guckelsberger, Christian; Hepworth, Rose; Gow, Jeremy; Corneli, Joseph and Colton, Simon. 2016. 'What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions'. In: Proc. 7th Int. Conf. Computational Creativity. Paris, France. [Conference or Workshop Item]

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Llano, Maria Teresa; Cook, Michael; Guckelsberger, Christian; Colton, Simon and Hepworth, Rose. 2014. 'Towards the Automatic Generation of Fictional Ideas for Games'. In: Experimental AI in Games (EXAG’14), a workshop collocated with the tenth annual AAAI conference on artificial intelligence and interactive digital entertainment (AIIDE’14). AAAI Publications. Raleigh, United States. [Conference or Workshop Item]

This list was generated on Fri May 18 04:31:58 2018 BST.