My virtual self: the role of movement in children's sense of embodiment

Dewe, Hayley; Gottwald, Janna; Bird, Laura-Ashleigh; Brenton, Harry; Gillies, Marco and Cowie, Dorothy. 2022. My virtual self: the role of movement in children's sense of embodiment. IEEE Transactions on Visualization & Computer Graphics, 28(12), pp. 4061-4072. ISSN 1077-2626 [Article]

[img]
Preview
Text
VirtualSelf_MS.pdf - Accepted Version

Download (922kB) | Preview

Abstract or Description

There are vast potential applications for children’s entertainment and education with modern virtual reality (VR) experiences, yet we know very little about how the movement or form of such a virtual body can influence children’s feelings of control (agency) or the sensation that they own the virtual body (ownership). In two experiments, we gave a total of 197 children aged 4-14 years a virtual hand which moved synchronously or asynchronously with their own movements and had them interact with a VR environment. We found that movement synchrony influenced feelings of control and ownership at all ages. In Experiment 1 only, participants additionally felt haptic feedback either congruently, delayed or not at all – this did not influence feelings of control or ownership. In Experiment 2 only, participants used either a virtual hand or non-human virtual block. Participants embodied both forms to some degree, provided visuomotor signals were synchronous (as indicated by ownership, agency, and location ratings). Yet, only the hand in the synchronous movement condition was described as feeling like part of the body, rather than like a tool (e.g., a mouse or controller). Collectively, these findings highlight the overall dominance of visuomotor synchrony for children’s own-body representation; that children can embody non-human forms to some degree; and that embodiment is also somewhat constrained by prior expectations of body form.

Item Type:

Article

Identification Number (DOI):

https://doi.org/10.1109/TVCG.2021.3073906

Additional Information:

“© 2021 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.”

Keywords:

Agency, Body Ownership, Embodiment, Synchronous integration, Psychology, User Interaction, Virtual Reality

Departments, Centres and Research Units:

Computing > Embodied AudioVisual Interaction Group (EAVI)

Dates:

DateEvent
19 April 2021Published Online
December 2022Published

Item ID:

30076

Date Deposited:

20 May 2021 09:53

Last Modified:

24 Nov 2022 12:01

Peer Reviewed:

Yes, this version has been peer-reviewed.

URI:

https://research.gold.ac.uk/id/eprint/30076

View statistics for this item...

Edit Record Edit Record (login required)