Items Authored/Edited by Cook, Michael
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Number of items: 7.
2016
Cook, Michael; Gow, Jeremy and Colton, Simon.
2016.
'Danesh: Helping Bridge The Gap Between Procedural Generators And Their Output'.
In: 7th Workshop on Procedural Content Generation. Dundee, United Kingdom 1 Aug 2016.
[Conference or Workshop Item]
Cook, Michael; Gow, Jeremy and Colton, Simon.
2016.
'Towards The Automatic Optimisation Of Procedural Content Generators'.
In: IEEE Computational Intelligence in Games 2016. Santorini, Greece.
[Conference or Workshop Item]
Cook, Michael; Colton, Simon and Gow, Jeremy.
2016.
The ANGELINA videogame design system, part II.
IEEE Transactions on Computational Intelligence and AI in Games, 9(3),
pp. 254-266.
ISSN 1943-068X
[Article]
Cook, Michael; Colton, Simon and Gow, Jeremy.
2016.
The ANGELINA Videogame Design System, Part I.
IEEE Transactions on Computational Intelligence and AI in Games, 9(2),
pp. 192-203.
ISSN 1943-068X
[Article]
2014
Cook, Michael; Colton, Simon and Gow, Jeremy.
2014.
'Automating Game Design In Three Dimensions'.
In: AISB Symposium on AI and Games. London, United Kingdom.
[Conference or Workshop Item]
Browne, Cameron; Colton, Simon; Cook, Michael; Gow, Jeremy and Baumgarten, Robin.
2014.
Towards The Adaptive Generation of Bespoke Game Content.
In: Marios. Angelides and Harry Agius, eds.
Handbook of Digital Games.
John Wiley & Sons, pp. 3-47.
ISBN 9781118796443
[Book Section]
Llano, Maria Teresa; Cook, Michael; Guckelsberger, Christian; Colton, Simon and Hepworth, Rose.
2014.
'Towards the Automatic Generation of Fictional Ideas for Games'.
In: Experimental AI in Games (EXAG’14), a workshop collocated with the tenth annual AAAI conference on artificial intelligence and interactive digital entertainment (AIIDE’14). AAAI Publications. Raleigh, United States.
[Conference or Workshop Item]