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Browse by Goldsmiths authors: Cole, Tom

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Number of items: 4.

Article

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Cole, Tom and Gillies, Marco. 2019. Thinking and Doing: Challenge, Agency and the Eudaimonic Experience in Videogames. Games and Culture, ISSN 1555-4120 [Article] (Forthcoming)

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Salisbury, John H. and Cole, Tom. 2016. Grounded Theory in Games Research: Making the Case and Exploring the Options. DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG, 13(1), ISSN 2342-9666 [Article]

Conference or Workshop Item

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Cole, Tom; Cairns, Paul and Gillies, Marco. 2015. 'Emotional and Functional Challenge in Core and Avant-garde Games'. In: CHI Play 2015. London, United Kingdom. [Conference or Workshop Item]

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Cole, Tom. 2015. 'The Tragedy of Betraya: How the design of Ico and Shadow of the Colossus elicits emotion'. In: Proceedings of DiGRA 2015: Diversity of play: Games – Cultures - Identities.. Luneberg, Germany. [Conference or Workshop Item]

This list was generated on Wed Nov 20 03:26:45 2019 GMT.