Items Authored/Edited by Colton, Simon

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Number of items: 24.

Article

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Llano, Maria Teresa; Colton, Simon; Hepworth, Rose and Gow, Jeremy. 2016. Automated Fictional Ideation via Knowledge Base Manipulation. Cognitive Computation, 8(2), pp. 153-174. ISSN 1866-9956 [Article]

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Cook, Michael; Colton, Simon and Gow, Jeremy. 2016. The ANGELINA videogame design system, part II. IEEE Transactions on Computational Intelligence and AI in Games, 9(3), pp. 254-266. ISSN 1943-068X [Article]

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Cook, Michael; Colton, Simon and Gow, Jeremy. 2016. The ANGELINA Videogame Design System, Part I. IEEE Transactions on Computational Intelligence and AI in Games, 9(2), pp. 192-203. ISSN 1943-068X [Article]

Pease, Alison; Colton, Simon and Charnley, J. 2013. Automated Theory Formation: The Next Generation. IFCOLOG Journal Proceedings in Computational Logic, [Article]

Pease, Alison; Smaill, Alan; Colton, Simon and Lee, John. 2009. Bridging the Gap Between Argumentation Theory and the Philosophy of Mathematics. Foundations of Science, 14(1/2), pp. 111-135. ISSN 1233-1821 [Article]

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Baumgarten, Robin; Colton, Simon and Morris, Mark. 2009. Combining AI Methods for Learning Bots in a Real Time Strategy Game. International Journal of Computer Games Technology, 2009(129075), pp. 1-10. ISSN 1687-7047 [Article]

Sorge, Volker; Meier, Andreas; McCasland, Roy and Colton, Simon. 2008. Automatic Construction and Verification of Isotopy Invariants. Journal of Automated Reasoning, 40(2/3), pp. 221-243. ISSN 0168-7433 [Article]

Book Section

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Browne, Cameron; Colton, Simon; Cook, Michael; Gow, Jeremy and Baumgarten, Robin. 2014. Towards The Adaptive Generation of Bespoke Game Content. In: Marios. Angelides and Harry Agius, eds. Handbook of Digital Games. John Wiley & Sons, pp. 3-47. ISBN 9781118796443 [Book Section]

Colton, Simon and Wiggins, Geraint. 2012. Computational Creativity: The Final Frontier? In: L de Raedt; C Bessiere; D Dubois and P Doherty, eds. Proceedings of the 20th European Conference on Artificial Intelligence. 242 Amsterdam: IOS Press, pp. 21-26. ISBN 9781614990970 [Book Section]

Colton, Simon. 2012. The Painting Fool: Stories from Building an Automated Painter. In: Jon McCormack and Mark d'Inverno, eds. Computers and Creativity. Berlin Heidelberg: Springer, pp. 3-38. ISBN 978-3-642-31726-2 [Book Section]

Conference or Workshop Item

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Broad, Terence; Berns, Sebastian; Colton, Simon and Grierson, Mick. 2021. 'Active Divergence with Generative Deep Learning - A Survey and Taxonomy'. In: 12th International Conference on Computational Creativity, ICCC’21. Mexico City, Mexico 14 - 18 September 2021. [Conference or Workshop Item]

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Llano, Maria Teresa; d'Inverno, Mark; Yee-King, Matthew; McCormack, Jon; Ilsar, Alon; Pease, Alison and Colton, Simon. 2020. 'Explainable Computational Creativity'. In: International Conference on Computational Creativity 2020 (ICCC'20). Coimbra, Portugal 7 - 11 September 2020. [Conference or Workshop Item]

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Guckelsberger, Christian; Salge, Christoph and Colton, Simon. 2017. 'Addressing the "Why?" in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency'. In: Proc. 8th Int. Conf. Computational Creativity, 2017. Atlanta, United States. [Conference or Workshop Item]

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Cook, Michael; Gow, Jeremy and Colton, Simon. 2016. 'Danesh: Helping Bridge The Gap Between Procedural Generators And Their Output'. In: 7th Workshop on Procedural Content Generation. Dundee, United Kingdom 1 Aug 2016. [Conference or Workshop Item]

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Llano, Maria Teresa; Guckelsberger, Christian; Hepworth, Rose; Gow, Jeremy; Corneli, Joseph and Colton, Simon. 2016. 'What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions'. In: Proceedings of the 7th International Conference on Computational Creativity. Paris, France. [Conference or Workshop Item]

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Cook, Michael; Gow, Jeremy and Colton, Simon. 2016. 'Towards The Automatic Optimisation Of Procedural Content Generators'. In: IEEE Computational Intelligence in Games 2016. Santorini, Greece. [Conference or Workshop Item]

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Grov, Gudmund; Ireland, Andrew; Llano, Maria Teresa; Kovacs, Peter; Colton, Simon and Gow, Jeremy. 2016. 'Semi-Automated Design Space Exploration for Formal Modelling'. In: 5th International ABZ Conference. Linz, Austria 23-27 May 2016. [Conference or Workshop Item]

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Guckelsberger, Christian; Salge, Christoph and Colton, Simon. 2016. 'Intrinsically Motivated General Companion NPCs via Coupled Empowerment Maximisation'. In: Proc. IEEE Conf. Computational Intelligence in Games (CIG’16). San Torini, Greece. [Conference or Workshop Item]

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Guckelsberger, Christian; Salge, Christoph; Saunders, Rob and Colton, Simon. 2016. 'Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation'. In: Proc. 7th Int. Conf. Computational Creativity. Paris, France. [Conference or Workshop Item]

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Llano, Maria Teresa; Guckelsberger, Christian; Hepworth, Rose; Gow, Jeremy; Corneli, Joseph and Colton, Simon. 2016. 'What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions'. In: Proc. 7th Int. Conf. Computational Creativity. Paris, France. [Conference or Workshop Item]

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Llano, Maria Teresa; Hepworth, Rose; Colton, Simon; Charnley, John and Gow, Jeremy. 2014. 'Automating Fictional Ideation using ConceptNet'. In: AISB Symposium on Computational Creativity. London, United Kingdom. [Conference or Workshop Item]

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Cook, Michael; Colton, Simon and Gow, Jeremy. 2014. 'Automating Game Design In Three Dimensions'. In: AISB Symposium on AI and Games. London, United Kingdom. [Conference or Workshop Item]

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Llano, Maria Teresa; Hepworth, Rose; Colton, Simon; Gow, Jeremy; Lavrac, Nada; Znidarsic, Martin; Perovsek, Matic; Granoth-Wilding, Mark and Clark, Stephen. 2014. 'Baseline Methods for Automated Fictional Ideation'. In: 5th International Conference on Computational Creativity. Ljubljana, Slovenia 10-13 June 2014. [Conference or Workshop Item]

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Llano, Maria Teresa; Cook, Michael; Guckelsberger, Christian; Colton, Simon and Hepworth, Rose. 2014. 'Towards the Automatic Generation of Fictional Ideas for Games'. In: Experimental AI in Games (EXAG’14), a workshop collocated with the tenth annual AAAI conference on artificial intelligence and interactive digital entertainment (AIIDE’14). AAAI Publications. Raleigh, United States. [Conference or Workshop Item]

This list was generated on Sun Dec 22 03:53:07 2024 GMT.