Items Authored/Edited by Gow, Jeremy

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Jump to: 2017 | 2016 | 2015 | 2014 | 2012
Number of items: 15.

2017

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Guckelsberger, Christian; Salge, Christophe; Gow, Jeremy and Cairns, Paul. 2017. 'Predicting Player Experience Without the Player: An Exploratory Study'. In: ACM SIGCHI Symposium on Computer-Human Interaction in Play (CHI PLAY). Amsterdam, Netherlands 15-18 October 2017. [Conference or Workshop Item]

2016

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Cook, Michael; Gow, Jeremy and Colton, Simon. 2016. 'Danesh: Helping Bridge The Gap Between Procedural Generators And Their Output'. In: 7th Workshop on Procedural Content Generation. Dundee, United Kingdom 1 Aug 2016. [Conference or Workshop Item]

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Llano, Maria Teresa; Guckelsberger, Christian; Hepworth, Rose; Gow, Jeremy; Corneli, Joseph and Colton, Simon. 2016. 'What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions'. In: Proceedings of the 7th International Conference on Computational Creativity. Paris, France. [Conference or Workshop Item]

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Cook, Michael; Gow, Jeremy and Colton, Simon. 2016. 'Towards The Automatic Optimisation Of Procedural Content Generators'. In: IEEE Computational Intelligence in Games 2016. Santorini, Greece. [Conference or Workshop Item]

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Grov, Gudmund; Ireland, Andrew; Llano, Maria Teresa; Kovacs, Peter; Colton, Simon and Gow, Jeremy. 2016. 'Semi-Automated Design Space Exploration for Formal Modelling'. In: 5th International ABZ Conference. Linz, Austria 23-27 May 2016. [Conference or Workshop Item]

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Llano, Maria Teresa; Colton, Simon; Hepworth, Rose and Gow, Jeremy. 2016. Automated Fictional Ideation via Knowledge Base Manipulation. Cognitive Computation, 8(2), pp. 153-174. ISSN 1866-9956 [Article]

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Cook, Michael; Colton, Simon and Gow, Jeremy. 2016. The ANGELINA videogame design system, part II. IEEE Transactions on Computational Intelligence and AI in Games, 9(3), pp. 254-266. ISSN 1943-068X [Article]

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Cook, Michael; Colton, Simon and Gow, Jeremy. 2016. The ANGELINA Videogame Design System, Part I. IEEE Transactions on Computational Intelligence and AI in Games, 9(2), pp. 192-203. ISSN 1943-068X [Article]

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Llano, Maria Teresa; Guckelsberger, Christian; Hepworth, Rose; Gow, Jeremy; Corneli, Joseph and Colton, Simon. 2016. 'What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions'. In: Proc. 7th Int. Conf. Computational Creativity. Paris, France. [Conference or Workshop Item]

2015

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Gow, Jeremy and Corneli, Joseph. 2015. 'Towards generating novel games using conceptual blending'. In: 2nd International Workshop on Experimental AI in Games. Santa Cruz, United States 14-15 November. [Conference or Workshop Item]

2014

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Llano, Maria Teresa; Hepworth, Rose; Colton, Simon; Charnley, John and Gow, Jeremy. 2014. 'Automating Fictional Ideation using ConceptNet'. In: AISB Symposium on Computational Creativity. London, United Kingdom. [Conference or Workshop Item]

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Cook, Michael; Colton, Simon and Gow, Jeremy. 2014. 'Automating Game Design In Three Dimensions'. In: AISB Symposium on AI and Games. London, United Kingdom. [Conference or Workshop Item]

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Browne, Cameron; Colton, Simon; Cook, Michael; Gow, Jeremy and Baumgarten, Robin. 2014. Towards The Adaptive Generation of Bespoke Game Content. In: Marios. Angelides and Harry Agius, eds. Handbook of Digital Games. John Wiley & Sons, pp. 3-47. ISBN 9781118796443 [Book Section]

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Llano, Maria Teresa; Hepworth, Rose; Colton, Simon; Gow, Jeremy; Lavrac, Nada; Znidarsic, Martin; Perovsek, Matic; Granoth-Wilding, Mark and Clark, Stephen. 2014. 'Baseline Methods for Automated Fictional Ideation'. In: 5th International Conference on Computational Creativity. Ljubljana, Slovenia 10-13 June 2014. [Conference or Workshop Item]

2012

Gow, Jeremy. 2012. Unsupervised Modeling of Player Style With LDA. IEEE Transactions on Computational Intelligence and AI in Games, 4(3), pp. 152-166. ISSN 1943-068X [Article]

This list was generated on Tue Nov 5 03:43:28 2024 GMT.