Items Authored/Edited by Gow, Jeremy
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Number of items: 15.
2017
Guckelsberger, Christian; Salge, Christophe; Gow, Jeremy and Cairns, Paul.
2017.
'Predicting Player Experience Without the Player: An Exploratory Study'.
In: ACM SIGCHI Symposium on Computer-Human Interaction in Play (CHI PLAY). Amsterdam, Netherlands 15-18 October 2017.
[Conference or Workshop Item]
2016
Cook, Michael; Gow, Jeremy and Colton, Simon.
2016.
'Danesh: Helping Bridge The Gap Between Procedural Generators And Their Output'.
In: 7th Workshop on Procedural Content Generation. Dundee, United Kingdom 1 Aug 2016.
[Conference or Workshop Item]
Llano, Maria Teresa; Guckelsberger, Christian; Hepworth, Rose; Gow, Jeremy; Corneli, Joseph and Colton, Simon.
2016.
'What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions'.
In: Proceedings of the 7th International Conference on Computational Creativity. Paris, France.
[Conference or Workshop Item]
Cook, Michael; Gow, Jeremy and Colton, Simon.
2016.
'Towards The Automatic Optimisation Of Procedural Content Generators'.
In: IEEE Computational Intelligence in Games 2016. Santorini, Greece.
[Conference or Workshop Item]
Grov, Gudmund; Ireland, Andrew; Llano, Maria Teresa; Kovacs, Peter; Colton, Simon and Gow, Jeremy.
2016.
'Semi-Automated Design Space Exploration for Formal Modelling'.
In: 5th International ABZ Conference. Linz, Austria 23-27 May 2016.
[Conference or Workshop Item]
Llano, Maria Teresa; Colton, Simon; Hepworth, Rose and Gow, Jeremy.
2016.
Automated Fictional Ideation via Knowledge Base Manipulation.
Cognitive Computation, 8(2),
pp. 153-174.
ISSN 1866-9956
[Article]
Cook, Michael; Colton, Simon and Gow, Jeremy.
2016.
The ANGELINA videogame design system, part II.
IEEE Transactions on Computational Intelligence and AI in Games, 9(3),
pp. 254-266.
ISSN 1943-068X
[Article]
Cook, Michael; Colton, Simon and Gow, Jeremy.
2016.
The ANGELINA Videogame Design System, Part I.
IEEE Transactions on Computational Intelligence and AI in Games, 9(2),
pp. 192-203.
ISSN 1943-068X
[Article]
Llano, Maria Teresa; Guckelsberger, Christian; Hepworth, Rose; Gow, Jeremy; Corneli, Joseph and Colton, Simon.
2016.
'What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions'.
In: Proc. 7th Int. Conf. Computational Creativity. Paris, France.
[Conference or Workshop Item]
2015
Gow, Jeremy and Corneli, Joseph.
2015.
'Towards generating novel games using conceptual blending'.
In: 2nd International Workshop on Experimental AI in Games. Santa Cruz, United States 14-15 November.
[Conference or Workshop Item]
2014
Llano, Maria Teresa; Hepworth, Rose; Colton, Simon; Charnley, John and Gow, Jeremy.
2014.
'Automating Fictional Ideation using ConceptNet'.
In: AISB Symposium on Computational Creativity. London, United Kingdom.
[Conference or Workshop Item]
Cook, Michael; Colton, Simon and Gow, Jeremy.
2014.
'Automating Game Design In Three Dimensions'.
In: AISB Symposium on AI and Games. London, United Kingdom.
[Conference or Workshop Item]
Browne, Cameron; Colton, Simon; Cook, Michael; Gow, Jeremy and Baumgarten, Robin.
2014.
Towards The Adaptive Generation of Bespoke Game Content.
In: Marios. Angelides and Harry Agius, eds.
Handbook of Digital Games.
John Wiley & Sons, pp. 3-47.
ISBN 9781118796443
[Book Section]
Llano, Maria Teresa; Hepworth, Rose; Colton, Simon; Gow, Jeremy; Lavrac, Nada; Znidarsic, Martin; Perovsek, Matic; Granoth-Wilding, Mark and Clark, Stephen.
2014.
'Baseline Methods for Automated Fictional Ideation'.
In: 5th International Conference on Computational Creativity. Ljubljana, Slovenia 10-13 June 2014.
[Conference or Workshop Item]
2012