Items Authored/Edited by Wiseman, Sarah

Up a level
Export as [feed] Atom [feed] RSS
Group by: Item Type | Date | No Grouping
Jump to: 2022 | 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014
Number of items: 13.

2022

[img]
Preview
Farkas, Timea; Denisova, Alena; Wiseman, Sarah and Fiebrink, Rebecca. 2022. 'The Effects of a Soundtrack on Board Game Player Experience'. In: CHI Conference on Human Factors in Computing Systems (CHI ’22). New Orleans, Louisiana, United States 30 April - 5 May 2022. [Conference or Workshop Item]

2020

[img]
Preview
Farkas, Timea; Wiseman, Sarah; Cairns, Paul and Fiebrink, Rebecca. 2020. 'A Grounded Analysis of Player-Described Board Game Immersion'. In: CHI Play 2020. Virtual Event, Canada 2 - 4 November 2020. [Conference or Workshop Item]

2019

[img]
Preview
Morris, Rees and Wiseman, Sarah. 2019. 'Choosing a Side: How do Players Pick a Game when Entering the MOBA Genre?'. In: CHI Play 2019. Barcelona, Spain 22–25 October 2019. [Conference or Workshop Item]

[img]
Preview
Wiseman, Sarah and Lewis, Kevin. 2019. 'What Data do Players Rely on in Social Deduction Games?'. In: CHI Play 2019. Barcelona, Spain 22–25 October 2019. [Conference or Workshop Item]

2018

[img]
Preview
Spiers, Adam J; van der Linden, Janet; Wiseman, Sarah and Oshodi, Maria. 2018. Testing a Shape-Changing Haptic Navigation Device with Vision-Impaired and Sighted Audiences in an Immersive Theatre Setting. IEEE Transactions on Human-Machine Systems, 48(6), pp. 614-625. ISSN 2168-2291 [Article]

[img]
Preview
Wiseman, Sarah and Gould, Sandy J.J.. 2018. 'Repurposing Emoji for Personalised Communication: Why pizza slice emoji means “I love you”'. In: CHI '18: CHI Conference on Human Factors in Computing Systems. Montreal, Quebec, Canada 21 - 26 April 2018. [Conference or Workshop Item]

2017

[img]
Preview
Wiseman, Sarah; van der Linden, Janet; Spiers, Ad and Oshodi, Maria. 2017. Control and Being Controlled: Exploring the use of Technology in an Immersive Theatre Performance. DIS '17 Proceedings of the 2017 Conference on Designing Interactive Systems, pp. 3-14. [Article]

[img]
Preview
Wiseman, Sarah; Cox, Anna L.; Gould, Sandy J.J. and Brumby, Duncan P.. 2017. Exploring the effects of non-monetary reimbursement for participants in HCI research. Human Computation, 4(1), pp. 1-24. ISSN 2330-8001 [Article]

2016

[img]
Preview
Wiseman, Sarah; Soto Mino, Gustavo; Cox, Anna L.; Gould, Sandy J. J.; Moore, Joanne and Needham, Chris. 2016. Use Your Words: Designing One-time Pairing Codes to Improve User Experience. Proceedings of the SIGCHI Conference on Human Factors in Computing, [Article]

2015

Tu, Huawei; Oladimeji, Patrick; Wiseman, Sarah; Thimbleby, Harold; Cairns, Paul and Niezen, Gerrit. 2015. Employing Number-Based Graphical Representations to Enhance the Effects of Visual Check on Entry Error Detection. Interacting with Computers, 28(2), pp. 194-207. ISSN 0953-5438 [Article]

[img]
Preview
Wiseman, Sarah; Borghouts, Judith; Grgic, Dora; Brumby, Duncan P. and Cox, Anna L.. 2015. The Effect Of Interface Type On Visual Error Checking Behavior. Proceedings of the Human Factors and Ergonomics Society 59th Annual Meeting - 2015, [Article]

Gould, Sandy J.J.; Cox, Anna L.; Brumby, Duncan P. and Wiseman, Sarah. 2015. Home is Where the Lab is: A Comparison of Online and Lab Data From a Time-sensitive Study of Interruption. Human Computation, [Article]

2014

Jennet, Charlene; Furniss, Dominic; Iacovides, Ioanna; Wiseman, Sarah; Gould, Sandy J.J. and Cox, Anna L.. 2014. Exploring Citizen Psych-Science and the Motivations of Errordiary Volunteers. Human Computation, [Article]

This list was generated on Fri Nov 22 03:48:18 2024 GMT.