Items where Division is "Computing > Goldsmiths Digital Studios"
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- Goldsmiths Departments, Centres and Research Units (27961)
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- Computing (2298)
Number of items at this level: 33.
Andres-Clavera, Miguel.
2018.
Technology Mediated Memories in Networked Societies: ScanMemories, Himba Chronotopes and Wearable Absence.
Doctoral thesis, Goldsmiths, University of London
[Thesis]
Badkobeh, Golnaz; De Luca, Alessandro; Fici, Gabriele and Puglisi, Simon J..
2022.
Maximal Closed Substrings.
Lecture Notes in Computer Science, 13617,
pp. 16-23.
ISSN 0302-9743
[Article]
Broad, Terence and Grierson, Mick.
2016.
'Light Field Completion Using Focal Stack Propagation'.
In: ACM SIGGRAPH 2016 Posters. Anaheim, United States.
[Conference or Workshop Item]
Correia, Nuno N. and Tanaka, Atau.
2014.
User-Centered Design of a Tool for Interactive Computer-Generated Audiovisuals.
Proc. of 2nd Int. Conf. on Live Interfaces,
[Article]
Gillies, Marco; Zapata Gomez, Shakti and Zimmer, Sebastian.
2013.
'Suzie’s Dance: reliving dance through motion capture animation of photographs'.
In: Electronic Visualisation and the Arts. London, United Kingdom.
[Conference or Workshop Item]
Grierson, Mick and Kiefer, Chris.
2013.
'NoiseBear: A Wireless Malleable Instrument Designed In Participation with Disabled Children'.
In: New Interfaces For Musical Expression. Daejeon, Korea, Republic of.
[Conference or Workshop Item]
Grierson, Mick and Kiefer, Chris.
2013.
'NoiseBear: a wireless malleable multiparametric controller for use in assistive technology contexts'.
In: CHI '13 Extended Abstracts on Human Factors in Computing Systems. Paris, United Kingdom.
[Conference or Workshop Item]
Iluz, Shir; Vinker, Yael; Hertz, Amir; Berio, Daniel; Cohen-Or, Daniel and Shamir, Ariel.
2023.
Word-As-Image for Semantic Typography.
ACM Transactions on Graphics, 42(4),
151.
ISSN 0730-0301
[Article]
Jefferies, Janis K.; Layne, Barbara; Andres-Clavera, Miguel and Khoshneviss, Hesam.
2013.
Wearable Absence: memories and emotions through wearable technology.
In: "Congress 2010", FOFA Gallery, Canada, 2001 - ongoing.
[Show/Exhibition]
Katan, Simon; Grierson, Mick and Fiebrink, Rebecca.
2015.
'Using Interactive Machine Learning to Support Interface Development Through Workshops with Disabled People'.
In: CHI 2015. Seoul, Korea, Republic of.
[Conference or Workshop Item]
Lee, Dong and Bain, Jennifer.
2016.
Developing a Cross-Cultural Design Methodology: A study of UK-South
Korean Collaboration in Higher-Education Design.
The Global e-Learning Journal, 5(2),
[Article]
Mohd Mokhtar, Ezwan.
2013.
'Puppetry-inspired Animation: A Midair Hand Gestures Manipulation for 3D Character Animation'.
In: The 27th International British Computer Society Human Computer Interaction Conference: The Internet of Things. Brunel University, Uxbridge, United Kingdom.
[Conference or Workshop Item]
Panagiotis, Fotaris; Theodoros, Mastoras; Leinfellner, Richard and Yasmine, Rosunally.
2016.
Climbing Up the Leaderboard: An Empirical Study of Applying Gamification Techniques to a Computer Programming Class.
Electronic Journal of e-Learning, 14(2),
pp. 94-110.
ISSN 1479-439X
[Article]
Psarras, B.
2013.
Hybrid walking as art: Approaches and art practices on revealing the emotional geographies of Tube stations.
Proceedings of 2nd Hybrid City ‘Subtle Revolutions’ International Conference,
pp. 415-422.
ISSN 978-960-99791-1-5
[Article]
Psarras, Vasileios.
2015.
Emotive Terrains: Exploring the emotional geographies of city through walking as art, senses and embodied technologies.
Doctoral thesis, Goldsmiths, University of London
[Thesis]
Rhodes, Christophe and Lewis, David.
2006.
An Editor for Lute Tablature.
In: Richard Kronland-Martinet; Thierry Voinier and Sølvi Ystad, eds.
Computer Music Modelling and Retrieval.
(3902)
Berlin: Springer-Verlag, pp. 259-264.
ISBN 978-3-540-34027-0
[Book Section]
Yee-King, Matthew.
2016.
The Use of Interactive Genetic Algorithms in Sound Design: A Comparison Study.
Computers in Entertainmnent: Special Issue on Musical Metacreation,
[Article]