Browse by Goldsmiths authors: Cook, Michael
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Number of items: 5.
2016
Cook, Michael; Gow, Jeremy and Colton, Simon.
2016.
'Danesh: Helping Bridge The Gap Between Procedural Generators And Their Output'.
In: 7th Workshop on Procedural Content Generation. Dundee, United Kingdom 1 Aug 2016.
[Conference or Workshop Item]
Cook, Michael; Gow, Jeremy and Colton, Simon.
2016.
'Towards The Automatic Optimisation Of Procedural Content Generators'.
In: IEEE Computational Intelligence in Games 2016. Santorini, Greece.
[Conference or Workshop Item]
Cook, Michael; Colton, Simon and Gow, Jeremy.
2016.
The ANGELINA videogame design system, part II.
IEEE Transactions on Computational Intelligence and AI in Games, 9(3),
pp. 254-266.
ISSN 1943-068X
[Article]
Cook, Michael; Colton, Simon and Gow, Jeremy.
2016.
The ANGELINA Videogame Design System, Part I.
IEEE Transactions on Computational Intelligence and AI in Games, 9(2),
pp. 192-203.
ISSN 1943-068X
[Article]
2014
Llano, Maria Teresa; Cook, Michael; Guckelsberger, Christian; Colton, Simon and Hepworth, Rose.
2014.
'Towards the Automatic Generation of Fictional Ideas for Games'.
In: Experimental AI in Games (EXAG’14), a workshop collocated with the tenth annual AAAI conference on artificial intelligence and interactive digital entertainment (AIIDE’14). AAAI Publications. Raleigh, United States.
[Conference or Workshop Item]