Browse by Goldsmiths authors: Cook, Michael

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Number of items: 5.

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Cook, Michael; Gow, Jeremy and Colton, Simon. 2016. 'Danesh: Helping Bridge The Gap Between Procedural Generators And Their Output'. In: 7th Workshop on Procedural Content Generation. Dundee, United Kingdom 1 Aug 2016. [Conference or Workshop Item]

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Cook, Michael; Gow, Jeremy and Colton, Simon. 2016. 'Towards The Automatic Optimisation Of Procedural Content Generators'. In: IEEE Computational Intelligence in Games 2016. Santorini, Greece. [Conference or Workshop Item]

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Cook, Michael; Colton, Simon and Gow, Jeremy. 2016. The ANGELINA videogame design system, part II. IEEE Transactions on Computational Intelligence and AI in Games, 9(3), pp. 254-266. ISSN 1943-068X [Article]

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Cook, Michael; Colton, Simon and Gow, Jeremy. 2016. The ANGELINA Videogame Design System, Part I. IEEE Transactions on Computational Intelligence and AI in Games, 9(2), pp. 192-203. ISSN 1943-068X [Article]

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Llano, Maria Teresa; Cook, Michael; Guckelsberger, Christian; Colton, Simon and Hepworth, Rose. 2014. 'Towards the Automatic Generation of Fictional Ideas for Games'. In: Experimental AI in Games (EXAG’14), a workshop collocated with the tenth annual AAAI conference on artificial intelligence and interactive digital entertainment (AIIDE’14). AAAI Publications. Raleigh, United States. [Conference or Workshop Item]

This list was generated on Fri Nov 22 04:05:37 2024 GMT.